equal
deleted
inserted
replaced
52 |
52 |
53 void HW_terminate(BOOL andCloseFrontend); |
53 void HW_terminate(BOOL andCloseFrontend); |
54 |
54 |
55 void HW_setLandscape(BOOL rotate); |
55 void HW_setLandscape(BOOL rotate); |
56 void HW_setCursor(int x, int y); |
56 void HW_setCursor(int x, int y); |
|
57 void HW_getCursor(int *x, int *y); |
57 void HW_saveCursor(BOOL reset); |
58 void HW_saveCursor(BOOL reset); |
58 |
59 |
59 BOOL HW_isAmmoOpen(void); |
60 BOOL HW_isAmmoOpen(void); |
60 BOOL HW_isWeaponRequiringClick(void); |
61 BOOL HW_isWeaponRequiringClick(void); |
61 BOOL HW_isWeaponTimerable(void); |
62 BOOL HW_isWeaponTimerable(void); |