ChangeLog.txt
changeset 13726 247d1bcf3c5e
parent 13725 eeeea1cfaf08
child 13734 c6154fcb9420
equal deleted inserted replaced
13725:eeeea1cfaf08 13726:247d1bcf3c5e
   105  + New call: GetAmmo(ammoType): Returns ammo configuration (corresponds to SetAmmo)
   105  + New call: GetAmmo(ammoType): Returns ammo configuration (corresponds to SetAmmo)
   106  + New call: GetVampiric(): Returns true if vampirism is currently active
   106  + New call: GetVampiric(): Returns true if vampirism is currently active
   107  + New call: GetLaserSight(): Returns true if laser sight (as utility) is currenctly active (ignoring sniper rifle)
   107  + New call: GetLaserSight(): Returns true if laser sight (as utility) is currenctly active (ignoring sniper rifle)
   108  + New call: IsHogHidden(gear): Returns true if hog is hidden
   108  + New call: IsHogHidden(gear): Returns true if hog is hidden
   109  + Changed call: AddTeam: 2nd param. color: Accepts negative value to use a default clan color from player settings
   109  + Changed call: AddTeam: 2nd param. color: Accepts negative value to use a default clan color from player settings
       
   110  + Changed call: HedgewarsScriptLoad: 2nd param. mustExist. If false, it's allowed for the script to not exist
       
   111  + Changed call: HedgewarsScriptLoad: Return true on success and false on failure
   110  + Change callback: onGearResurrect: 2nd parameter for visual gear spawned at resurrect position (might be nil)
   112  + Change callback: onGearResurrect: 2nd parameter for visual gear spawned at resurrect position (might be nil)
   111  + New parameter: SetAmmoTexts: 5th param. showExtra: Set to false to hide texts like “Not yet available”
   113  + New parameter: SetAmmoTexts: 5th param. showExtra: Set to false to hide texts like “Not yet available”
   112  + New parameter: ShowMission: 6th param. forceDisplay: Set to true to prevent this particular mission panel to be hidden manually by player
   114  + New parameter: ShowMission: 6th param. forceDisplay: Set to true to prevent this particular mission panel to be hidden manually by player
   113  + New Lua library: Achievements
   115  + New Lua library: Achievements
   114  + Add sprite tint globals in Utilts library: U_LAND_TINT_NORMAL, U_LAND_TINT_ICE, U_LAND_TINT_INDESTRUCTIBLE and U_LAND_TINT_BOUNCY
   116  + Add sprite tint globals in Utilts library: U_LAND_TINT_NORMAL, U_LAND_TINT_ICE, U_LAND_TINT_INDESTRUCTIBLE and U_LAND_TINT_BOUNCY