hedgewars/uConsts.pas
branchwebgl
changeset 9950 2759212a27de
parent 9521 8054d9d775fd
parent 9573 49bca2fabbd3
child 10015 4feced261c68
equal deleted inserted replaced
9521:8054d9d775fd 9950:2759212a27de
   250     ammoprop_Timerable    = $00000001;
   250     ammoprop_Timerable    = $00000001;
   251     ammoprop_Power        = $00000002;
   251     ammoprop_Power        = $00000002;
   252     ammoprop_NeedTarget   = $00000004;
   252     ammoprop_NeedTarget   = $00000004;
   253     ammoprop_ForwMsgs     = $00000008;
   253     ammoprop_ForwMsgs     = $00000008;
   254     ammoprop_AttackInMove = $00000010;
   254     ammoprop_AttackInMove = $00000010;
       
   255     ammoprop_DoesntStopTimerWhileAttacking
       
   256                           = $00000020;
   255     ammoprop_NoCrosshair  = $00000040;
   257     ammoprop_NoCrosshair  = $00000040;
   256     ammoprop_AttackingPut = $00000080;
   258     ammoprop_AttackingPut = $00000080;
   257     ammoprop_DontHold     = $00000100;
   259     ammoprop_DontHold     = $00000100;
   258     ammoprop_AltAttack    = $00000200;
   260     ammoprop_AltAttack    = $00000200;
   259     ammoprop_AltUse       = $00000400;
   261     ammoprop_AltUse       = $00000400;
   263     ammoprop_SetBounce    = $00004000;
   265     ammoprop_SetBounce    = $00004000;
   264     ammoprop_NeedUpDown   = $00008000;//Used by TouchInterface to show or hide up/down widgets
   266     ammoprop_NeedUpDown   = $00008000;//Used by TouchInterface to show or hide up/down widgets
   265     ammoprop_OscAim       = $00010000;
   267     ammoprop_OscAim       = $00010000;
   266     ammoprop_NoMoveAfter  = $00020000;
   268     ammoprop_NoMoveAfter  = $00020000;
   267     ammoprop_Track        = $00040000;
   269     ammoprop_Track        = $00040000;
       
   270     ammoprop_DoesntStopTimerInMultiShoot
       
   271                           = $00080000;
   268     ammoprop_NoRoundEnd   = $10000000;
   272     ammoprop_NoRoundEnd   = $10000000;
   269 
   273 
   270     AMMO_INFINITE = 100;
   274     AMMO_INFINITE = 100;
   271 
   275 
   272     // explosion flags
   276     // explosion flags