equal
deleted
inserted
replaced
489 else |
489 else |
490 begin |
490 begin |
491 TargetPoint.X:= CursorPoint.X - WorldDx; |
491 TargetPoint.X:= CursorPoint.X - WorldDx; |
492 TargetPoint.Y:= cScreenHeight - CursorPoint.Y - WorldDy; |
492 TargetPoint.Y:= cScreenHeight - CursorPoint.Y - WorldDy; |
493 end; |
493 end; |
494 TargetPoint.X:= CalcWorldWrap(TargetPoint.X, 0); |
494 if (WorldEdge <> weBounce) then |
|
495 TargetPoint.X:= CalcWorldWrap(TargetPoint.X, 0); |
495 SendIPCXY('p', TargetPoint.X, TargetPoint.Y); |
496 SendIPCXY('p', TargetPoint.X, TargetPoint.Y); |
496 end |
497 end |
497 else |
498 else |
498 begin |
499 begin |
499 TargetPoint.X:= CalcWorldWrap(TargetPoint.X, 0); |
500 TargetPoint.X:= CalcWorldWrap(TargetPoint.X, 0); |