changeset 12969 | 2fee2ee717eb |
parent 12968 | b27960c83818 |
child 12972 | d82e4e583805 |
12968:b27960c83818 | 12969:2fee2ee717eb |
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126 local colorHealingStation = 0xFF808040 -- Just a slight glow |
126 local colorHealingStation = 0xFF808040 -- Just a slight glow |
127 local colorBioFilter = 0xFF0000FF |
127 local colorBioFilter = 0xFF0000FF |
128 local colorReflectorShield = 0xFFAE00FF |
128 local colorReflectorShield = 0xFFAE00FF |
129 local colorWeaponFilter = 0xA800FFFF |
129 local colorWeaponFilter = 0xA800FFFF |
130 |
130 |
131 local colorHealingStationParticle = 0x00FF00FF |
131 local colorHealingStationParticle = 0x00FF0080 |
132 local colorGeneratorParticle = 0xFFFF00FF |
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132 |
133 |
133 local colorMessageError = 0xFFFFFFFF |
134 local colorMessageError = 0xFFFFFFFF |
134 |
135 |
135 -- Fake ammo types, for the overwritten weapons in Construction Mode |
136 -- Fake ammo types, for the overwritten weapons in Construction Mode |
136 local amCMStructurePlacer = amAirAttack |
137 local amCMStructurePlacer = amAirAttack |
704 else |
705 else |
705 SetHealth(gear, hogLife+1) |
706 SetHealth(gear, hogLife+1) |
706 end |
707 end |
707 end |
708 end |
708 |
709 |
709 -- change this to the med kit sprite health ++++s later |
710 -- Maybe find better animation? |
710 local tempE = AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, true) |
711 local tempE = AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, false) |
711 SetVisualGearValues(tempE, nil, nil, nil, nil, nil, nil, nil, nil, nil, colorHealingStationParticle) |
712 SetVisualGearValues(tempE, nil, nil, nil, nil, nil, nil, nil, nil, nil, colorHealingStationParticle) |
712 |
713 |
713 end |
714 end |
714 end |
715 end |
715 |
716 |
842 -- for girders, mines, sticky mines and barrels |
843 -- for girders, mines, sticky mines and barrels |
843 elseif strucType[sID] == "Construction Station" then |
844 elseif strucType[sID] == "Construction Station" then |
844 |
845 |
845 if GetGearType(gear) == gtHedgehog then |
846 if GetGearType(gear) == gtHedgehog then |
846 if GetHogClan(gear) == strucClan[sID] then |
847 if GetHogClan(gear) == strucClan[sID] then |
847 AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, true) |
848 AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, false) |
848 |
849 |
849 sProx["Girder Placement Mode"] = true |
850 sProx["Girder Placement Mode"] = true |
850 sProx["Rubber Placement Mode"] = true |
851 sProx["Rubber Placement Mode"] = true |
851 sProx["Mine Placement Mode"] = true |
852 sProx["Mine Placement Mode"] = true |
852 sProx["Sticky Mine Placement Mode"] = true |
853 sProx["Sticky Mine Placement Mode"] = true |
860 -- for weapon, utility, and med crates |
861 -- for weapon, utility, and med crates |
861 elseif strucType[sID] == "Support Station" then |
862 elseif strucType[sID] == "Support Station" then |
862 |
863 |
863 if GetGearType(gear) == gtHedgehog then |
864 if GetGearType(gear) == gtHedgehog then |
864 if GetHogClan(gear) == strucClan[sID] then |
865 if GetHogClan(gear) == strucClan[sID] then |
865 AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, true) |
866 AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, false) |
866 |
867 |
867 sProx["Health Crate Placement Mode"] = true |
868 sProx["Health Crate Placement Mode"] = true |
868 sProx["Weapon Crate Placement Mode"] = true |
869 sProx["Weapon Crate Placement Mode"] = true |
869 sProx["Utility Crate Placement Mode"] = true |
870 sProx["Utility Crate Placement Mode"] = true |
870 |
871 |
924 for z = 0, ClansCount-1 do |
925 for z = 0, ClansCount-1 do |
925 if z == strucClan[i] then |
926 if z == strucClan[i] then |
926 increaseGearValue(strucGear[i],"power") |
927 increaseGearValue(strucGear[i],"power") |
927 if getGearValue(strucGear[i],"power") == 10 then |
928 if getGearValue(strucGear[i],"power") == 10 then |
928 setGearValue(strucGear[i],"power",0) |
929 setGearValue(strucGear[i],"power",0) |
929 clanPower[z] = clanPower[z] + 1 |
930 |
930 if conf_maxEnergy ~= "inf" and clanPower[z] > conf_maxEnergy then |
931 -- Add 1 energy (if not at max. already) |
931 clanPower[z] = conf_maxEnergy |
932 if not (conf_maxEnergy ~= "inf" and clanPower[z] + 1 > conf_maxEnergy) then |
933 clanPower[z] = clanPower[z] + 1 |
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934 |
|
935 -- Spawn one particle per energy added |
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936 local particle = AddVisualGear(GetX(strucGear[i]), GetY(strucGear[i])-16, vgtStraightShot, sprStar, false) |
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937 SetVisualGearValues(particle, nil, nil, math.random(-100, 100)*0.00005, 0.02, math.random(360), 0, 900, nil, 0, colorGeneratorParticle) |
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938 |
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939 else |
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940 |
|
941 SetVisualGearValues(strucAltDisplay[i], GetX(strucGear[i]), GetY(strucGear[i]), 0, 0, nil, nil, 800000, sprTarget) |
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932 end |
942 end |
943 |
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944 |
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933 end |
945 end |
934 |
946 |
935 end |
947 end |
936 end |
948 end |
937 end |
949 end |