hedgewars/uConsts.pas
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     1 (*
       
     2  * Hedgewars, a worms-like game
       
     3  * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
       
     4  *
       
     5  * Distributed under the terms of the BSD-modified licence:
       
     6  *
       
     7  * Permission is hereby granted, free of charge, to any person obtaining a copy
       
     8  * of this software and associated documentation files (the "Software"), to deal
       
     9  * with the Software without restriction, including without limitation the
       
    10  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
       
    11  * sell copies of the Software, and to permit persons to whom the Software is
       
    12  * furnished to do so, subject to the following conditions:
       
    13  *
       
    14  * 1. Redistributions of source code must retain the above copyright notice,
       
    15  *    this list of conditions and the following disclaimer.
       
    16  * 2. Redistributions in binary form must reproduce the above copyright notice,
       
    17  *    this list of conditions and the following disclaimer in the documentation
       
    18  *    and/or other materials provided with the distribution.
       
    19  * 3. The name of the author may not be used to endorse or promote products
       
    20  *    derived from this software without specific prior written permission.
       
    21  *
       
    22  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
       
    23  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
       
    24  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
       
    25  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    26  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    27  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
       
    28  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
       
    29  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
       
    30  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
       
    31  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    32  *)
       
    33 
       
    34 unit uConsts;
       
    35 interface
       
    36 uses SDLh;
       
    37 {$INCLUDE options.inc}
       
    38 type TStuff     = (sHorizont, sSky, sConsoleBG, sPowerBar, sQuestion);
       
    39      TGameState = (gsLandGen, gsStart, gsGame, gsConsole, gsExit);
       
    40      TGameType  = (gmtLocal, gmtDemo, gmtNet);
       
    41      TPathType  = (ptData, ptGraphics, ptThemes, ptThemeCurrent, ptTeams, ptMaps,
       
    42                    ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts);
       
    43      TSprite    = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
       
    44                    sprLag, sprArrow, sprGrenade, sprTargetP, sprUFO,
       
    45                    sprSmokeTrace, sprRopeHook);
       
    46      TGearType  = (gtCloud, gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag,
       
    47                    gtGrave, gtUFO, gtShotgunShot, gtActionTimer, gtPickHammer, gtRope,
       
    48                    gtSmokeTrace);
       
    49      TSound     = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, sndSplash,
       
    50                    sndShotgunReload, sndShotgunFire, sndGraveImpact);
       
    51      TAmmoType  = (amGrenade, amBazooka, amUFO, amShotgun, amPickHammer, amSkip, amRope);
       
    52      THWFont    = (fnt16, fntBig);
       
    53      THHFont    = record
       
    54                   Handle: PTTF_Font;
       
    55                   Height: integer;
       
    56                   Name: string[15];
       
    57                   end;
       
    58      TAmmo = record
       
    59              Propz: LongWord;
       
    60              Count: LongWord;
       
    61              NumPerTurn: LongWord;
       
    62              Timer: LongWord;
       
    63              AmmoType: TAmmoType;
       
    64              end;
       
    65 
       
    66 
       
    67 resourcestring
       
    68       errmsgCreateSurface   = 'Error creating DirectDraw7 surface';
       
    69       errmsgNoDesc          = 'Unknown error';
       
    70       errmsgTransparentSet  = 'Error setting transparent color';
       
    71       errmsgDynamicVar      = 'Error working with dynamic memory';
       
    72       errmsgUnknownCommand  = 'Unknown command';
       
    73       errmsgUnknownVariable = 'Unknown variable';
       
    74       errmsgIncorrectUse    = 'Incorrect use';
       
    75       errmsgShouldntRun     = 'This program shouldn''t be run manually';
       
    76 
       
    77       msgLoading           = 'Loading ';
       
    78       msgOK                = 'ok';
       
    79       msgFailed            = 'failed';
       
    80       msgGettingConfig     = 'Getting game config...';
       
    81 
       
    82 const
       
    83       cAppName  = 'hw';
       
    84       cAppTitle = 'hw';
       
    85       cNetProtoVersion = 1;
       
    86 
       
    87       rndfillstr = 'hw';
       
    88 
       
    89       cTransparentColor: Cardinal = $000000;
       
    90 
       
    91       cMaxHHIndex = 9;
       
    92       cMaxHHs     = 20;
       
    93       cHHSurfaceWidth     = 512;
       
    94       cHHSurfaceHeigth    = 256;
       
    95 
       
    96       cHHHalfHeight = 11;
       
    97 
       
    98       cKeyMaxIndex = 322;
       
    99 
       
   100       cMaxCaptions         = 4;
       
   101 
       
   102       cInactDelay = 1500;
       
   103 
       
   104       gstDrowning       = $00000001;
       
   105       gstHHDriven       = $00000002;
       
   106       gstMoving         = $00000004;
       
   107       gstAttacked       = $00000008;
       
   108       gstAttacking      = $00000010;
       
   109       gstCollision      = $00000020;
       
   110       gstHHChooseTarget = $00000040;
       
   111       gstFalling        = $00000080;
       
   112       gstHHJumping      = $00000100;
       
   113       gsttmpFlag        = $00000200;
       
   114       gstOutOfHH        = $00000400;
       
   115       gstHHThinking     = $00000800;
       
   116 
       
   117       gtsStartGame      = 1;
       
   118 
       
   119       gm_Left   = $00000001;
       
   120       gm_Right  = $00000002;
       
   121       gm_Up     = $00000004;
       
   122       gm_Down   = $00000008;
       
   123       gm_Switch = $00000010;
       
   124       gm_Attack = $00000020;
       
   125       gm_LJump  = $00000040;
       
   126       gm_HJump  = $00000080;
       
   127       gm_Destroy= $00000100;
       
   128 
       
   129       cMaxSlot            = 4;
       
   130       cMaxSlotAmmo        = 1;
       
   131 
       
   132       ammoprop_Timerable    = $00000001;
       
   133       ammoprop_Power        = $00000002;
       
   134       ammoprop_NeedTarget   = $00000004;
       
   135       ammoprop_ForwMsgs     = $00000008;
       
   136       ammoprop_AttackInFall = $00000010;
       
   137       ammoprop_AttackInJump = $00000020;
       
   138       AMMO_INFINITE = High(LongWord);
       
   139 
       
   140       capgrpStartGame     = 0;
       
   141       capgrpAmmoinfo      = 1;
       
   142       capgrpNetSay        = 2;
       
   143 
       
   144       EXPLAllDamageInRadius = 1;
       
   145       EXPLAutoSound         = 2;
       
   146       EXPLNoDamage          = 4;
       
   147 
       
   148       cToggleConsoleKey     = 39;
       
   149 
       
   150       NoPointX = Low(Integer); // константа для TargetPoint, показывает, что цель не указана
       
   151 
       
   152       cLandFileName = 'Land.bmp';
       
   153       cHHFileName   = 'Hedgehog.png';
       
   154       cCHFileName   = 'Crosshair.png';
       
   155       cThemeCFGFilename = 'theme.cfg';
       
   156 
       
   157       Fontz: array[THWFont] of THHFont = (
       
   158                                          (Height: 12;
       
   159                                           Name: 'UN1251N.TTF'),
       
   160                                          (Height: 24;
       
   161                                           Name: 'UN1251N.TTF')
       
   162                                          );
       
   163 
       
   164       Pathz: array[TPathType] of string[ 64] = (
       
   165                                                'Data/',                         // ptData
       
   166                                                'Data/Graphics/',                // ptGraphics
       
   167                                                'Data/Themes/',                  // ptThemes
       
   168                                                'Data/Themes/Default/',          // ptThemeCurrent
       
   169                                                'Data/Teams/',                   // ptTeams
       
   170                                                'Data/Maps/',                    // ptMaps
       
   171                                                'Data/Maps/Current/',            // ptMapCurrent
       
   172                                                'Data/Demos/',                   // ptDemos
       
   173                                                'Data/Sounds/',                  // ptSounds
       
   174                                                'Data/Graphics/Graves/',         // ptGraves
       
   175                                                'Data/Fonts/',                   // ptFonts
       
   176                                                'Data/Forts/'                    // ptForts
       
   177                                                );
       
   178 
       
   179       StuffLoadData: array[TStuff] of record
       
   180                                      FileName: String[31];
       
   181                                      Path    : TPathType;
       
   182                                      end = (
       
   183                                      (FileName: 'horizont.png'; Path: ptThemeCurrent ),    // sHorizont
       
   184                                      (FileName:      'Sky.png'; Path: ptThemeCurrent ),    // sSky
       
   185                                      (FileName:  'Console.png'; Path: ptGraphics     ),    // sConsoleBG
       
   186                                      (FileName: 'PowerBar.png'; Path: ptGraphics     ),    // sPowerBar
       
   187                                      (FileName: 'thinking.png'; Path: ptGraphics     )     // sQuestion
       
   188                                      );
       
   189       StuffPoz: array[TStuff] of TSDL_Rect = (
       
   190                                       (x:   0; y:   0; w: 512; h: 256), // sHorizont
       
   191                                       (x: 512; y:   0; w:  64; h:1024), // sSky
       
   192                                       (x: 256; y: 256; w: 256; h: 256), // sConsoleBG
       
   193                                       (x: 256; y: 768; w: 256; h:  32), // sPowerBar
       
   194                                       (x: 256; y: 512; w:  32; h:  32)  // sQuestion
       
   195                                       );
       
   196       SpritesData: array[TSprite] of record
       
   197                                          FileName: String[31];
       
   198                                          Path    : TPathType;
       
   199                                          Surface : PSDL_Surface;
       
   200                                          Width, Height: integer;
       
   201                                          end = (
       
   202                                          (FileName: 'BlueWater.png'; Path: ptGraphics; Width: 256; Height: 48),// sprWater
       
   203                                          (FileName:    'Clouds.png'; Path: ptGraphics; Width: 256; Height:128),// sprCloud
       
   204                                          (FileName:      'Bomb.png'; Path: ptGraphics; Width:  16; Height: 16),// sprBomb
       
   205                                          (FileName: 'BigDigits.png'; Path: ptGraphics; Width:  32; Height: 32),// sprBigDigit
       
   206                                          (FileName:     'Frame.png'; Path: ptGraphics; Width:   4; Height: 32),// sprFrame
       
   207                                          (FileName:       'Lag.png'; Path: ptGraphics; Width:  64; Height: 64),// sprLag
       
   208                                          (FileName:     'Arrow.png'; Path: ptGraphics; Width:  16; Height: 16),// sprCursor
       
   209                                          (FileName:   'Grenade.png'; Path: ptGraphics; Width:  32; Height: 32),// sprGrenade
       
   210                                          (FileName:   'Targetp.png'; Path: ptGraphics; Width:  32; Height: 32),// sprTargetP
       
   211                                          (FileName:       'UFO.png'; Path: ptGraphics; Width:  32; Height: 32),// sprUFO
       
   212                                          (FileName:'SmokeTrace.png'; Path: ptGraphics; Width:  32; Height: 32),// sprSmokeTrace
       
   213                                          (FileName:  'RopeHook.png'; Path: ptGraphics; Width:  32; Height: 32) // sprRopeHook
       
   214                                          );
       
   215       Soundz: array[TSound] of record
       
   216                                        FileName: String[31];
       
   217                                        Path    : TPathType;
       
   218                                        id      : PMixChunk;
       
   219                                        end = (
       
   220                                        (FileName: 'grenadeimpact.ogg'; Path: ptSounds  ),// sndGrenadeImpact
       
   221                                        (FileName:     'explosion.ogg'; Path: ptSounds  ),// sndExplosion
       
   222                                        (FileName:  'throwpowerup.ogg'; Path: ptSounds  ),// sndThrowPowerUp
       
   223                                        (FileName:  'throwrelease.ogg'; Path: ptSounds  ),// sndThrowRelease
       
   224                                        (FileName:        'splash.ogg'; Path: ptSounds  ),// sndSplash
       
   225                                        (FileName: 'shotgunreload.ogg'; Path: ptSounds  ),// sndShotgunReload
       
   226                                        (FileName:   'shotgunfire.ogg'; Path: ptSounds  ),// sndShotgunFire
       
   227                                        (FileName:   'graveimpact.ogg'; Path: ptSounds  ) // sndGraveImpact
       
   228                                        );
       
   229 
       
   230       Ammoz: array [TAmmoType] of record
       
   231                                   Name: string[32];
       
   232                                   Ammo: TAmmo;
       
   233                                   Slot: Longword;
       
   234                                   TimeAfterTurn: Longword;
       
   235                                   end = (
       
   236                                   (Name: 'Grenade';
       
   237                                    Ammo: (Propz: ammoprop_Timerable or ammoprop_Power;
       
   238                                           Count: AMMO_INFINITE;
       
   239                                           NumPerTurn: 0;
       
   240                                           Timer: 3000;
       
   241                                           AmmoType: amGrenade);
       
   242                                    Slot: 0;
       
   243                                    TimeAfterTurn: 3000),
       
   244                                   (Name: 'Bazooka';
       
   245                                    Ammo: (Propz: ammoprop_Power;
       
   246                                           Count: AMMO_INFINITE;
       
   247                                           NumPerTurn: 0;
       
   248                                           Timer: 0;
       
   249                                           AmmoType: amBazooka);
       
   250                                    Slot: 1;
       
   251                                    TimeAfterTurn: 3000),
       
   252                                   (Name: 'UFO';
       
   253                                    Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget;
       
   254                                           Count: 4;
       
   255                                           NumPerTurn: 0;
       
   256                                           Timer: 0;
       
   257                                           AmmoType: amUFO);
       
   258                                    Slot: 0;
       
   259                                    TimeAfterTurn: 3000),
       
   260                                   (Name: 'Shotgun';
       
   261                                    Ammo: (Propz: 0;
       
   262                                           Count: AMMO_INFINITE;
       
   263                                           NumPerTurn: 1;
       
   264                                           Timer: 0;
       
   265                                           AmmoType: amShotgun);
       
   266                                    Slot: 2;
       
   267                                    TimeAfterTurn: 3000),
       
   268                                   (Name: 'Pneumatic pick';
       
   269                                    Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInFall or ammoprop_AttackInJump;
       
   270                                           Count: 2;
       
   271                                           NumPerTurn: 0;
       
   272                                           Timer: 0;
       
   273                                           AmmoType: amPickHammer);
       
   274                                    Slot: 3;
       
   275                                    TimeAfterTurn: 0),
       
   276                                   (Name: 'Skip turn';
       
   277                                    Ammo: (Propz: 0;
       
   278                                           Count: AMMO_INFINITE;
       
   279                                           NumPerTurn: 0;
       
   280                                           Timer: 0;
       
   281                                           AmmoType: amSkip);
       
   282                                    Slot: 4;
       
   283                                    TimeAfterTurn: 0),
       
   284                                   (Name: 'Rope';
       
   285                                    Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInFall or ammoprop_AttackInJump;
       
   286                                           Count: 5;
       
   287                                           NumPerTurn: 0;
       
   288                                           Timer: 0;
       
   289                                           AmmoType: amRope);
       
   290                                    Slot: 3;
       
   291                                    TimeAfterTurn: 0)
       
   292                                   );
       
   293                                   
       
   294       Resolutions: array[0..3] of String = (
       
   295                                            '640 480',
       
   296                                            '800 600',
       
   297                                            '1024 768',
       
   298                                            '1280 1024'
       
   299                                            );
       
   300 
       
   301 implementation
       
   302 
       
   303 end.