equal
deleted
inserted
replaced
216 << QVariant(100) // damage modfier 26 |
216 << QVariant(100) // damage modfier 26 |
217 << QVariant(30) // turn time 27 |
217 << QVariant(30) // turn time 27 |
218 << QVariant(100) // init health 28 |
218 << QVariant(100) // init health 28 |
219 << QVariant(50) // sudden death 29 |
219 << QVariant(50) // sudden death 29 |
220 << QVariant(1) // case prob 30 |
220 << QVariant(1) // case prob 30 |
221 << QVariant(3) // mines time 31 |
221 << QVariant(0) // mines time 31 |
222 << QVariant(0) // mines number 32 |
222 << QVariant(0) // mines number 32 |
223 << QVariant(0) // mine dud pct 33 |
223 << QVariant(0) // mine dud pct 33 |
224 << QVariant(0) // explosives 34 |
224 << QVariant(0) // explosives 34 |
225 << QVariant(8) // air mines 35 |
225 << QVariant(8) // air mines 35 |
226 << QVariant(0) // health case pct 36 |
226 << QVariant(0) // health case pct 36 |