cocoaTouch/SDL_uikitview.h
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2009 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19 	Sam Lantinga, mods for Hedgewars by Vittorio Giovara
       
    20 	slouken@libsdl.org, vittorio.giovara@gmail.com
       
    21 */
       
    22 
       
    23 #import <UIKit/UIKit.h>
       
    24 #include "SDL_stdinc.h"
       
    25 #include "SDL_mouse.h"
       
    26 #include "SDL_mouse_c.h"
       
    27 #include "SDL_events.h"
       
    28 
       
    29 #import "CGPointUtils.h"
       
    30 
       
    31 #if SDL_IPHONE_MULTIPLE_MICE
       
    32 #define MAX_SIMULTANEOUS_TOUCHES 5
       
    33 #else
       
    34 #define MAX_SIMULTANEOUS_TOUCHES 1
       
    35 #endif
       
    36 
       
    37 #define kMinimumPinchDelta 100
       
    38 /* *INDENT-OFF* */
       
    39 #if SDL_IPHONE_KEYBOARD
       
    40 @interface SDL_uikitview : UIView<UITextFieldDelegate> {
       
    41 #else
       
    42 @interface SDL_uikitview : UIView {
       
    43 #endif
       
    44 	SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES];
       
    45 	CGFloat initialDistance;
       
    46 #if SDL_IPHONE_KEYBOARD
       
    47 	UITextField *textField;
       
    48 	BOOL keyboardVisible;
       
    49 #endif
       
    50 }
       
    51 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
       
    52 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
       
    53 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
       
    54 
       
    55 @property CGFloat initialDistance;
       
    56 
       
    57 #if SDL_IPHONE_KEYBOARD
       
    58 - (void)showKeyboard;
       
    59 - (void)hideKeyboard;
       
    60 - (void)initializeKeyboard;
       
    61 @property (readonly) BOOL keyboardVisible;
       
    62 #endif 
       
    63 	
       
    64 @end
       
    65 /* *INDENT-ON* */