equal
deleted
inserted
replaced
335 end; |
335 end; |
336 |
336 |
337 if State <> 0 then gear^.State:= State; |
337 if State <> 0 then gear^.State:= State; |
338 |
338 |
339 case Gear^.Kind of |
339 case Gear^.Kind of |
340 vgtFlake: if random(2) = 0 then gear^.Layer:= 0 |
340 vgtFlake: if random(2) = 0 then gear^.Layer:= 0 // 50% |
341 else gear^.Layer:= random(3)+1; |
341 else if random(2) = 0 then gear^.Layer:= 1 // 25% |
|
342 else gear^.Layer:= random(2)+2; // 12.5% each |
342 |
343 |
343 // 0: this layer is very distant in the background when stereo |
344 // 0: this layer is very distant in the background when stereo |
344 vgtTeamHealthSorter, |
345 vgtTeamHealthSorter, |
345 vgtSmoothWindBar, |
346 vgtSmoothWindBar, |
346 vgtCloud: gear^.Layer:= 0; |
347 vgtCloud: gear^.Layer:= 0; |