hedgewars/uGears.pas
changeset 1965 340bfd438ca5
parent 1964 dc9ea05c9d2f
child 1966 31e449e1d9dd
equal deleted inserted replaced
1964:dc9ea05c9d2f 1965:340bfd438ca5
  1541 					inc(Count)
  1541 					inc(Count)
  1542 					end;
  1542 					end;
  1543 		end;
  1543 		end;
  1544     // unC0Rr, while it is true user can watch value on map screen, IMO this (and check above) should be enforced in UI
  1544     // unC0Rr, while it is true user can watch value on map screen, IMO this (and check above) should be enforced in UI
  1545     // - is there a good place to put values for the different widgets to check?  Right now they are kind of disconnected.
  1545     // - is there a good place to put values for the different widgets to check?  Right now they are kind of disconnected.
  1546     //it'd be nice if divide teams, forts mode and hh per map could all be checked by the team widget, or maybe disable start button
  1546     //it would be nice if divide teams, forts mode and hh per map could all be checked by the team widget, or maybe disable start button
  1547 	TryDo(Count <= MaxHedgehogs, 'Too many hedgehogs for this map! (max # is ' + inttostr(MaxHedgehogs) + ')', true);
  1547 	TryDo(Count <= MaxHedgehogs, 'Too many hedgehogs for this map! (max # is ' + inttostr(MaxHedgehogs) + ')', true);
  1548 	while (Count > 0) do
  1548 	while (Count > 0) do
  1549 		begin
  1549 		begin
  1550 		i:= GetRandom(Count);
  1550 		i:= GetRandom(Count);
  1551 		FindPlace(ar[i]^.Gear, false, 0, LAND_WIDTH);
  1551 		FindPlace(ar[i]^.Gear, false, 0, LAND_WIDTH);