QTfrontend/ui/page/pagescheme.cpp
changeset 11881 34ede05e4d4f
parent 11816 f73a299c7884
child 11886 b27d2351ec16
equal deleted inserted replaced
11880:2eac7a96b342 11881:34ede05e4d4f
    66     QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
    66     QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
    67     gbGameModes->setLayout(glGMLayout);
    67     gbGameModes->setLayout(glGMLayout);
    68     gbBasicSettings->setLayout(glBSLayout);
    68     gbBasicSettings->setLayout(glBSLayout);
    69     // Left
    69     // Left
    70 
    70 
    71     TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts@2x.png");
       
    72     TBW_mode_Forts->setWhatsThis(tr("Defend your fort and destroy the opponents, two team colours max!"));
       
    73     glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
       
    74 
       
    75     TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders@2x.png");
    71     TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders@2x.png");
    76     TBW_disablegirders->setWhatsThis(tr("Disable girders when generating random maps."));
    72     TBW_disablegirders->setWhatsThis(tr("Disable girders when generating random maps."));
    77     glGMLayout->addWidget(TBW_disablegirders,0,1,1,1);
    73     glGMLayout->addWidget(TBW_disablegirders,0,0,1,1);
    78 
    74 
    79     TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects@2x.png");
    75     TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects@2x.png");
    80     TBW_disablelandobjects->setWhatsThis(tr("Disable land objects when generating random maps."));
    76     TBW_disablelandobjects->setWhatsThis(tr("Disable land objects when generating random maps."));
    81     glGMLayout->addWidget(TBW_disablelandobjects,0,2,1,1);
    77     glGMLayout->addWidget(TBW_disablelandobjects,0,1,1,1);
    82 
    78 
    83     TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder@2x.png");
    79     TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder@2x.png");
    84     TBW_border->setWhatsThis(tr("Add an indestructible border around the terrain"));
    80     TBW_border->setWhatsThis(tr("Add an indestructible border around the terrain"));
    85     glGMLayout->addWidget(TBW_border,0,3,1,1);
    81     glGMLayout->addWidget(TBW_border,0,2,1,1);
    86 
    82 
    87     TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png");
    83     TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png");
    88     TBW_bottomborder->setWhatsThis(tr("Add an indestructible border along the bottom"));
    84     TBW_bottomborder->setWhatsThis(tr("Add an indestructible border along the bottom"));
    89     glGMLayout->addWidget(TBW_bottomborder,0,4,1,1);
    85     glGMLayout->addWidget(TBW_bottomborder,0,3,1,1);
    90 
    86 
    91     TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png");
    87     TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png");
    92     TBW_solid->setWhatsThis(tr("Land can not be destroyed!"));
    88     TBW_solid->setWhatsThis(tr("Land can not be destroyed!"));
    93     glGMLayout->addWidget(TBW_solid,1,0,1,1);
    89     glGMLayout->addWidget(TBW_solid,1,0,1,1);
    94 
    90 
   548 {
   544 {
   549     mapper->setModel(model);
   545     mapper->setModel(model);
   550     selectScheme->setModel(model);
   546     selectScheme->setModel(model);
   551 
   547 
   552     mapper->addMapping(LE_name, 0);
   548     mapper->addMapping(LE_name, 0);
   553     mapper->addMapping(TBW_mode_Forts, 1);
       
   554     mapper->addMapping(TBW_teamsDivide, 2);
   549     mapper->addMapping(TBW_teamsDivide, 2);
   555     mapper->addMapping(TBW_solid, 3);
   550     mapper->addMapping(TBW_solid, 3);
   556     mapper->addMapping(TBW_border, 4);
   551     mapper->addMapping(TBW_border, 4);
   557     mapper->addMapping(TBW_lowGravity, 5);
   552     mapper->addMapping(TBW_lowGravity, 5);
   558     mapper->addMapping(TBW_laserSight, 6);
   553     mapper->addMapping(TBW_laserSight, 6);