project_files/HedgewarsMobile/Classes/GameConfigViewController.m
branchios-develop
changeset 12870 350d8bde5ccd
parent 11549 893722a2a1f9
child 12872 00215a7ec5f5
equal deleted inserted replaced
12869:941674281760 12870:350d8bde5ccd
   272                 int x = ((j*32)/(int)hatSprite.size.height)*32;
   272                 int x = ((j*32)/(int)hatSprite.size.height)*32;
   273                 int y = (j*32)%(int)hatSprite.size.height;
   273                 int y = (j*32)%(int)hatSprite.size.height;
   274                 UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
   274                 UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
   275                 UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
   275                 UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
   276                 UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
   276                 UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
   277                 [animation addObject:hogWithHat];
   277                 if (hogWithHat) {
       
   278                     [animation addObject:hogWithHat];
       
   279                 }
   278             }
   280             }
   279             [hatSprite release];
   281             [hatSprite release];
   280             [hatFile release];
   282             [hatFile release];
   281 
   283 
   282             UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
   284             UIImageView *hog = [[UIImageView alloc] initWithImage:[animation firstObject]];
   283             hog.animationImages = animation;
   285             hog.animationImages = animation;
   284             hog.animationDuration = 3;
   286             hog.animationDuration = 3;
   285             [animation release];
   287             [animation release];
   286 
   288 
   287             int x = 20*i+arc4random_uniform(128);
   289             int x = 20*i+arc4random_uniform(128);