equal
deleted
inserted
replaced
160 << QVariant(false) // invulnerable 7 |
160 << QVariant(false) // invulnerable 7 |
161 << QVariant(true) // add mines 8 |
161 << QVariant(true) // add mines 8 |
162 << QVariant(false) // vampiric 9 |
162 << QVariant(false) // vampiric 9 |
163 << QVariant(false) // karma 10 |
163 << QVariant(false) // karma 10 |
164 << QVariant(false) // artillery 11 |
164 << QVariant(false) // artillery 11 |
165 << QVariant(200) // damage modfier 12 |
165 << QVariant(150) // damage modfier 12 |
166 << QVariant(30) // turn time 13 |
166 << QVariant(30) // turn time 13 |
167 << QVariant(50) // init health 14 |
167 << QVariant(50) // init health 14 |
168 << QVariant(15) // sudden death 15 |
168 << QVariant(15) // sudden death 15 |
169 << QVariant(0) // case prob 16 |
169 << QVariant(0) // case prob 16 |
170 << QVariant(0) // mines time 17 |
170 << QVariant(0) // mines time 17 |