equal
deleted
inserted
replaced
423 end |
423 end |
424 return false |
424 return false |
425 end |
425 end |
426 |
426 |
427 function onHeroWin(gear) |
427 function onHeroWin(gear) |
|
428 if (not IsHogAlive(gear)) or (not StoppedGear(gear)) then |
|
429 return false |
|
430 end |
428 if (not hero.dead and not bandit1.dead) and heroDamageAtCurrentTurn == 0 and (GetX(hero.gear)>=GetX(bandit1.gear)-80 |
431 if (not hero.dead and not bandit1.dead) and heroDamageAtCurrentTurn == 0 and (GetX(hero.gear)>=GetX(bandit1.gear)-80 |
429 and GetX(hero.gear)<=GetX(bandit1.gear)+80) and (GetY(hero.gear)>=GetY(bandit1.gear)-30 and GetY(hero.gear)<=GetY(bandit1.gear)+30) then |
432 and GetX(hero.gear)<=GetX(bandit1.gear)+80) and (GetY(hero.gear)>=GetY(bandit1.gear)-30 and GetY(hero.gear)<=GetY(bandit1.gear)+30) then |
430 return true |
433 return true |
431 end |
434 end |
432 return false |
435 return false |