share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua
changeset 9758 3b8058b251b8
parent 9740 d159ddae0358
child 9810 54c0fdec4600
equal deleted inserted replaced
9757:9be28be004d4 9758:3b8058b251b8
    31 local dialog02 = {}
    31 local dialog02 = {}
    32 local dialog03 = {}
    32 local dialog03 = {}
    33 -- mission objectives
    33 -- mission objectives
    34 local goals = {
    34 local goals = {
    35 	[dialog01] = {missionName, loc("Ready for Battle?"), loc("Walk left if you want to join Captain Lime or right if you want to decline his offer"), 1, 4000},
    35 	[dialog01] = {missionName, loc("Ready for Battle?"), loc("Walk left if you want to join Captain Lime or right if you want to decline his offer"), 1, 4000},
    36 	[dialog02] = {missionName, loc("Battle Starts Now!"), loc("You have choose to fight! Lead the Green Bananas to battle and eliminate all the enemies"), 1, 4000},
    36 	[dialog02] = {missionName, loc("Battle Starts Now!"), loc("You have chosen to fight! Lead the Green Bananas to battle and eliminate all the enemies"), 1, 4000},
    37 	[dialog03] = {missionName, loc("Time to run!"), loc("You have choose to flee... Unfortunately the only place where you can launch your saucer is in the most left side of the map"), 1, 4000},
    37 	[dialog03] = {missionName, loc("Time to run!"), loc("You have chosen to flee... Unfortunately the only place where you can launch your saucer is the left-most place on the map"), 1, 4000},
    38 }
    38 }
    39 -- crates
    39 -- crates
    40 local crateWMX = 2170
    40 local crateWMX = 2170
    41 local crateWMY = 1950
    41 local crateWMY = 1950
    42 local health1X = 2680
    42 local health1X = 2680
    86 	{name = loc("Corn"), x = 1320 , y = 740, health = 60},
    86 	{name = loc("Corn"), x = 1320 , y = 740, health = 60},
    87 	{name = loc("Max Citrus"), x = 1900 , y = 1700, health = 40},
    87 	{name = loc("Max Citrus"), x = 1900 , y = 1700, health = 40},
    88 	{name = loc("Naranja Jed"), x = 960 , y = 516, health = 40},
    88 	{name = loc("Naranja Jed"), x = 960 , y = 516, health = 40},
    89 }
    89 }
    90 teamA.name = loc("Hog Solo")
    90 teamA.name = loc("Hog Solo")
    91 teamA.color = tonumber("38D61C",16) -- green  
    91 teamA.color = tonumber("38D61C",16) -- green
    92 teamB.name = loc("Green Bananas")
    92 teamB.name = loc("Green Bananas")
    93 teamB.color = tonumber("38D61C",16) -- green
    93 teamB.color = tonumber("38D61C",16) -- green
    94 teamC.name = loc("Yellow Watermelons")
    94 teamC.name = loc("Yellow Watermelons")
    95 teamC.color = tonumber("DDFF00",16) -- yellow
    95 teamC.color = tonumber("DDFF00",16) -- yellow
    96 teamD.name = loc("Captain Lime")
    96 teamD.name = loc("Captain Lime")
   106 	Delay = 3
   106 	Delay = 3
   107 	SuddenDeathTurns = 100
   107 	SuddenDeathTurns = 100
   108 	HealthCaseAmount = 50
   108 	HealthCaseAmount = 50
   109 	Map = "fruit01_map"
   109 	Map = "fruit01_map"
   110 	Theme = "Fruit"
   110 	Theme = "Fruit"
   111 	
   111 
   112 	-- Hog Solo
   112 	-- Hog Solo
   113 	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
   113 	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
   114 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
   114 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
   115 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
   115 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
   116 	HogTurnLeft(hero.gear, true)
   116 	HogTurnLeft(hero.gear, true)
   143 	local yellowHats = { "fr_apple", "fr_banana", "fr_lemon", "fr_orange" }
   143 	local yellowHats = { "fr_apple", "fr_banana", "fr_lemon", "fr_orange" }
   144 	for i=1,7 do
   144 	for i=1,7 do
   145 		yellowArmy[i].gear = AddHog(yellowArmy[i].name, 1, yellowArmy[i].health, yellowHats[math.random(1,4)])
   145 		yellowArmy[i].gear = AddHog(yellowArmy[i].name, 1, yellowArmy[i].health, yellowHats[math.random(1,4)])
   146 		AnimSetGearPosition(yellowArmy[i].gear, yellowArmy[i].x, yellowArmy[i].y)
   146 		AnimSetGearPosition(yellowArmy[i].gear, yellowArmy[i].x, yellowArmy[i].y)
   147 	end
   147 	end
   148 	
   148 
   149 	initCheckpoint("fruit01")
   149 	initCheckpoint("fruit01")
   150 
   150 
   151 	AnimInit()
   151 	AnimInit()
   152 	AnimationSetup()	
   152 	AnimationSetup()
   153 end
   153 end
   154 
   154 
   155 function onGameStart()
   155 function onGameStart()
   156 	AnimWait(hero.gear, 3000)
   156 	AnimWait(hero.gear, 3000)
   157 	FollowGear(hero.gear)
   157 	FollowGear(hero.gear)
   158 	
   158 
   159 	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
   159 	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
   160 	AddEvent(onHeroSelect, {hero.gear}, heroSelect, {hero.gear}, 0)
   160 	AddEvent(onHeroSelect, {hero.gear}, heroSelect, {hero.gear}, 0)
   161 	
   161 
   162 	-- Green team weapons
   162 	-- Green team weapons
   163 	local greenArmy = { green1, green2 }
   163 	local greenArmy = { green1, green2 }
   164 	for i=1,2 do
   164 	for i=1,2 do
   165 		AddAmmo(greenArmy[i].gear, amBlowTorch, 5)
   165 		AddAmmo(greenArmy[i].gear, amBlowTorch, 5)
   166 		AddAmmo(greenArmy[i].gear, amRope, 5)
   166 		AddAmmo(greenArmy[i].gear, amRope, 5)
   167 		AddAmmo(greenArmy[i].gear, amBazooka, 10)
   167 		AddAmmo(greenArmy[i].gear, amBazooka, 10)
   168 		AddAmmo(greenArmy[i].gear, amGrenade, 7)
   168 		AddAmmo(greenArmy[i].gear, amGrenade, 7)
   169 		AddAmmo(greenArmy[i].gear, amFirePunch, 2)
   169 		AddAmmo(greenArmy[i].gear, amFirePunch, 2)
   170 		AddAmmo(greenArmy[i].gear, amDrill, 3)	
   170 		AddAmmo(greenArmy[i].gear, amDrill, 3)
   171 		AddAmmo(greenArmy[i].gear, amSwitch, 2)	
   171 		AddAmmo(greenArmy[i].gear, amSwitch, 2)
   172 		AddAmmo(greenArmy[i].gear, amSkip, 100)
   172 		AddAmmo(greenArmy[i].gear, amSkip, 100)
   173 	end
   173 	end
   174 	-- Yellow team weapons
   174 	-- Yellow team weapons
   175 	AddAmmo(yellow1.gear, amBlowTorch, 1)
   175 	AddAmmo(yellow1.gear, amBlowTorch, 1)
   176 	AddAmmo(yellow1.gear, amRope, 1)
   176 	AddAmmo(yellow1.gear, amRope, 1)
   177 	AddAmmo(yellow1.gear, amBazooka, 10)
   177 	AddAmmo(yellow1.gear, amBazooka, 10)
   178 	AddAmmo(yellow1.gear, amGrenade, 10)
   178 	AddAmmo(yellow1.gear, amGrenade, 10)
   179 	AddAmmo(yellow1.gear, amFirePunch, 5)
   179 	AddAmmo(yellow1.gear, amFirePunch, 5)
   180 	AddAmmo(yellow1.gear, amDrill, 3)	
   180 	AddAmmo(yellow1.gear, amDrill, 3)
   181 	AddAmmo(yellow1.gear, amBee, 1)	
   181 	AddAmmo(yellow1.gear, amBee, 1)
   182 	AddAmmo(yellow1.gear, amMortar, 3)
   182 	AddAmmo(yellow1.gear, amMortar, 3)
   183 	AddAmmo(yellow1.gear, amDEagle, 4)
   183 	AddAmmo(yellow1.gear, amDEagle, 4)
   184 	AddAmmo(yellow1.gear, amDynamite, 1)	
   184 	AddAmmo(yellow1.gear, amDynamite, 1)
   185 	AddAmmo(yellow1.gear, amSwitch, 100)
   185 	AddAmmo(yellow1.gear, amSwitch, 100)
   186 	for i=3,7 do
   186 	for i=3,7 do
   187 		HideHog(yellowArmy[i].gear)
   187 		HideHog(yellowArmy[i].gear)
   188 	end
   188 	end
   189 	HideHog(green1.bot)
   189 	HideHog(green1.bot)
   190 	
   190 
   191 	-- crates
   191 	-- crates
   192 	SpawnHealthCrate(health1X, health1Y)
   192 	SpawnHealthCrate(health1X, health1Y)
   193 	SpawnAmmoCrate(crateWMX, crateWMY, amWatermelon)
   193 	SpawnAmmoCrate(crateWMX, crateWMY, amWatermelon)
   194 	
   194 
   195 	AddAnim(dialog01)
   195 	AddAnim(dialog01)
   196 	SendHealthStatsOff()
   196 	SendHealthStatsOff()
   197 end
   197 end
   198 
   198 
   199 function onNewTurn()
   199 function onNewTurn()
   237 	SetAmmo(amWatermelon, 0, 0, 0, 1)
   237 	SetAmmo(amWatermelon, 0, 0, 0, 1)
   238 end
   238 end
   239 
   239 
   240 function onPrecise()
   240 function onPrecise()
   241 	if GameTime > 3000 then
   241 	if GameTime > 3000 then
   242 		SetAnimSkip(true)   
   242 		SetAnimSkip(true)
   243 	end
   243 	end
   244 end
   244 end
   245 
   245 
   246 function onHogHide(gear)
   246 function onHogHide(gear)
   247 	for i=3,7 do
   247 	for i=3,7 do
   330 
   330 
   331 function battleWin(gear)
   331 function battleWin(gear)
   332 	-- add stats
   332 	-- add stats
   333 	saveVariables()
   333 	saveVariables()
   334 	SendStat(siGameResult, loc("Green Bananas won!"))
   334 	SendStat(siGameResult, loc("Green Bananas won!"))
   335 	SendStat(siCustomAchievement, loc("You have eliminated all the visible enemy hogs!"))
   335 	SendStat(siCustomAchievement, loc("You have eliminated all visible enemy hedgehogs!"))
   336 	SendStat(siPlayerKills,'1',teamA.name)
   336 	SendStat(siPlayerKills,'1',teamA.name)
   337 	SendStat(siPlayerKills,'1',teamB.name)
   337 	SendStat(siPlayerKills,'1',teamB.name)
   338 	SendStat(siPlayerKills,'0',teamC.name)
   338 	SendStat(siPlayerKills,'0',teamC.name)
   339 	EndGame()
   339 	EndGame()
   340 end
   340 end
   341 
   341 
   342 function escapeWin(gear)
   342 function escapeWin(gear)
   343 	-- add stats
   343 	-- add stats
   344 	saveVariables()
   344 	saveVariables()
   345 	SendStat(siGameResult, loc("Hog Solo escaped successfully!"))
   345 	SendStat(siGameResult, loc("Hog Solo escaped successfully!"))
   346 	SendStat(siCustomAchievement, loc("You have reached the flying area successfully!"))
   346 	SendStat(siCustomAchievement, loc("You have reached the take-off area successfully!"))
   347 	SendStat(siPlayerKills,'1',teamA.name)
   347 	SendStat(siPlayerKills,'1',teamA.name)
   348 	SendStat(siPlayerKills,'0',teamB.name)
   348 	SendStat(siPlayerKills,'0',teamB.name)
   349 	SendStat(siPlayerKills,'0',teamC.name)
   349 	SendStat(siPlayerKills,'0',teamC.name)
   350 	EndGame()
   350 	EndGame()
   351 end
   351 end
   352 
   352 
   353 function heroSelect(gear)
   353 function heroSelect(gear)
   354 	TurnTimeLeft = 0
   354 	TurnTimeLeft = 0
   355 	FollowGear(hero.gear)
   355 	FollowGear(hero.gear)
   356 	if GetX(hero.gear) < hero.x then
   356 	if GetX(hero.gear) < hero.x then
   357 		chooseToBattle = true		
   357 		chooseToBattle = true
   358 		AddEvent(onGreen1Death, {green1.gear}, green1Death, {green1.gear}, 0)
   358 		AddEvent(onGreen1Death, {green1.gear}, green1Death, {green1.gear}, 0)
   359 		AddEvent(onBattleWin, {hero.gear}, battleWin, {hero.gear}, 0)
   359 		AddEvent(onBattleWin, {hero.gear}, battleWin, {hero.gear}, 0)
   360 		AddAnim(dialog02)
   360 		AddAnim(dialog02)
   361 	elseif GetX(hero.gear) > hero.x then
   361 	elseif GetX(hero.gear) > hero.x then
   362 		HogTurnLeft(hero.gear, true)
   362 		HogTurnLeft(hero.gear, true)
   385 
   385 
   386 function AnimationSetup()
   386 function AnimationSetup()
   387 	-- DIALOG 01 - Start, Captain Lime talks explains to Hog Solo
   387 	-- DIALOG 01 - Start, Captain Lime talks explains to Hog Solo
   388 	AddSkipFunction(dialog01, Skipanim, {dialog01})
   388 	AddSkipFunction(dialog01, Skipanim, {dialog01})
   389 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
   389 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
   390 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the Planet of Fruits a terrible war is about to begin..."), 5000}})
   390 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere on the Planet of Fruits a terrible war is about to begin..."), 5000}})
   391 	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I was told that as the leader of the king's guard, no one knows this world better than you!"), SAY_SAY, 5000}})
   391 	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I was told that as the leader of the king's guard, no one knows this world better than you!"), SAY_SAY, 5000}})
   392 	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("So, I kindly ask for your help"), SAY_SAY, 3000}})
   392 	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("So, I kindly ask for your help"), SAY_SAY, 3000}})
   393 	table.insert(dialog01, {func = AnimWait, args = {green1.gear, 2000}})
   393 	table.insert(dialog01, {func = AnimWait, args = {green1.gear, 2000}})
   394 	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("You couldn't have come to a worse time Hog Solo!"), SAY_SAY, 3000}})
   394 	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("You couldn't have come to a worse time Hog Solo!"), SAY_SAY, 3000}})
   395 	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("The clan of the Red Strawberry wants to take over the dominion and overthrone king Pineapple."), SAY_SAY, 5000}})
   395 	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("The clan of the Red Strawberry wants to take over the dominion and overthrone king Pineapple."), SAY_SAY, 5000}})
   398 	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I would gladly help you if we won this battle but under these circumstances I'll only help you if you fight for our side."), SAY_SAY, 6000}})
   398 	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I would gladly help you if we won this battle but under these circumstances I'll only help you if you fight for our side."), SAY_SAY, 6000}})
   399 	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("What do you say? Will you fight for us?"), SAY_SAY, 3000}})
   399 	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("What do you say? Will you fight for us?"), SAY_SAY, 3000}})
   400 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
   400 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
   401 	table.insert(dialog01, {func = ShowMission, args = {missionName, loc("Ready for Battle?"), loc("Walk left if you want to join Captain Lime or right if you want to decline his offer"), 1, 7000}})
   401 	table.insert(dialog01, {func = ShowMission, args = {missionName, loc("Ready for Battle?"), loc("Walk left if you want to join Captain Lime or right if you want to decline his offer"), 1, 7000}})
   402 	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
   402 	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
   403 	-- DIALOG 02 - Hero selects to fight	
   403 	-- DIALOG 02 - Hero selects to fight
   404 	AddSkipFunction(dialog02, Skipanim, {dialog02})
   404 	AddSkipFunction(dialog02, Skipanim, {dialog02})
   405 	table.insert(dialog02, {func = AnimWait, args = {green1.gear, 3000}})
   405 	table.insert(dialog02, {func = AnimWait, args = {green1.gear, 3000}})
   406 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You choose well Hog Solo!"), SAY_SAY, 3000}})
   406 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You choose well Hog Solo!"), SAY_SAY, 3000}})
   407 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I have only 3 hogs available and they are all cadets"), SAY_SAY, 4000}})
   407 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I have only 3 hogs available and they are all cadets"), SAY_SAY, 4000}})
   408 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("As more experienced I want you to lead them to the battle"), SAY_SAY, 4000}})
   408 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("As you are more experienced, I want you to lead them to the battle"), SAY_SAY, 4000}})
   409 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I of cource will observe the battle and intervene if necessary"), SAY_SAY, 5000}})
   409 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I of course will observe the battle and intervene if necessary"), SAY_SAY, 5000}})
   410 	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 4500}})
   410 	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 4500}})
   411 	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("No problem Captain! "), SAY_SAY, 2000}})
   411 	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("No problem Captain!"), SAY_SAY, 2000}})
   412 	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("The enemies aren't many anyway, it is going to be easy!"), SAY_SAY, 1}})
   412 	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("The enemies aren't many anyway, it is going to be easy!"), SAY_SAY, 1}})
   413 	table.insert(dialog02, {func = AnimWait, args = {green1.gear, 9000}})
   413 	table.insert(dialog02, {func = AnimWait, args = {green1.gear, 9000}})
   414 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Don't be fool son, they'll be more"), SAY_SAY, 2000}})
   414 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Don't be foolish son, there will be more"), SAY_SAY, 2000}})
   415 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Try to be smart and eliminate them quickly. This way you might scare the rest!"), SAY_SAY, 5000}})
   415 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Try to be smart and eliminate them quickly. This way you might scare off the rest!"), SAY_SAY, 5000}})
   416 	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 5000}})
   416 	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 5000}})
   417 	table.insert(dialog02, {func = startBattle, args = {hero.gear}})
   417 	table.insert(dialog02, {func = startBattle, args = {hero.gear}})
   418 	-- DIALOG 03 - Hero selects to flee
   418 	-- DIALOG 03 - Hero selects to flee
   419 	AddSkipFunction(dialog03, Skipanim, {dialog03})
   419 	AddSkipFunction(dialog03, Skipanim, {dialog03})
   420 	table.insert(dialog03, {func = AnimWait, args = {green1.gear, 3000}})
   420 	table.insert(dialog03, {func = AnimWait, args = {green1.gear, 3000}})
   421 	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("Too bad... Then you should really leave!"), SAY_SAY, 3000}})
   421 	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("Too bad... Then you should really leave!"), SAY_SAY, 3000}})
   422 	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("Things are going to get messy around here"), SAY_SAY, 3000}})
   422 	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("Things are going to get messy around here"), SAY_SAY, 3000}})
   423 	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("Also, you should know that the only place that you can fly would be the most left part of the map"), SAY_SAY, 5000}})
   423 	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("Also, you should know that the only place where you can fly is the left-most part of this area"), SAY_SAY, 5000}})
   424 	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("All the other places are protected by our anti flying weapons"), SAY_SAY, 4000}})
   424 	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("All the other places are protected by our flight-inhibiting weapons"), SAY_SAY, 4000}})
   425 	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("Now go and don't waste more of my time you coward..."), SAY_SAY, 4000}})
   425 	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("Now go and don't waste more of my time you coward..."), SAY_SAY, 4000}})
   426 	table.insert(dialog03, {func = AnimWait, args = {hero.gear, 5000}})
   426 	table.insert(dialog03, {func = AnimWait, args = {hero.gear, 5000}})
   427 	table.insert(dialog03, {func = startBattle, args = {hero.gear}})
   427 	table.insert(dialog03, {func = startBattle, args = {hero.gear}})
   428 end
   428 end
   429 
   429 
   444 	TurnTimeLeft = 0
   444 	TurnTimeLeft = 0
   445 end
   445 end
   446 
   446 
   447 function gameLost()
   447 function gameLost()
   448 	if chooseToBattle then
   448 	if chooseToBattle then
   449 		SendStat(siGameResult, loc("Green Bananas lost, try again!"))
   449 		SendStat(siGameResult, loc("The Green Bananas lost, try again!"))
   450 		SendStat(siCustomAchievement, loc("You have to eliminate all the visible enemies"))
   450 		SendStat(siCustomAchievement, loc("You have to eliminate all the visible enemies"))
   451 		SendStat(siCustomAchievement, loc("5 additional enemies will be spawned during the game"))
   451 		SendStat(siCustomAchievement, loc("5 additional enemies will be spawned during the game"))
   452 		SendStat(siCustomAchievement, loc("You are controlling all the active ally units"))
   452 		SendStat(siCustomAchievement, loc("You are in control of all the active ally units"))
   453 		SendStat(siCustomAchievement, loc("The ally units share their ammo"))
   453 		SendStat(siCustomAchievement, loc("The ally units share their ammo"))
   454 		SendStat(siCustomAchievement, loc("Try to keep as many allies alive as possible"))
   454 		SendStat(siCustomAchievement, loc("Try to keep as many allies alive as possible"))
   455 	else
   455 	else
   456 		SendStat(siGameResult, loc("Hog Solo couldn't escape, try again!"))
   456 		SendStat(siGameResult, loc("Hog Solo couldn't escape, try again!"))
   457 		SendStat(siCustomAchievement, loc("You have to get to the most left land and remove any enemy hog from there"))
   457 		SendStat(siCustomAchievement, loc("You have to get to the left-most land and remove any enemy hog from there"))
   458 		SendStat(siCustomAchievement, loc("You will play every 3 turns"))
   458 		SendStat(siCustomAchievement, loc("You will play every 3 turns"))
   459 		SendStat(siCustomAchievement, loc("Green hogs won't intenionally hurt you"))
   459 		SendStat(siCustomAchievement, loc("Green hogs won't intenionally hurt you"))
   460 	end	
   460 	end
   461 	SendStat(siPlayerKills,'1',teamC.name)
   461 	SendStat(siPlayerKills,'1',teamC.name)
   462 	SendStat(siPlayerKills,'0',teamA.name)
   462 	SendStat(siPlayerKills,'0',teamA.name)
   463 	SendStat(siPlayerKills,'0',teamB.name)
   463 	SendStat(siPlayerKills,'0',teamB.name)
   464 	EndGame()
   464 	EndGame()
   465 end
   465 end
   466 
   466 
   467 function getNextWave()
   467 function getNextWave()
   468 	if TotalRounds == 4 then
   468 	if TotalRounds == 4 then
   469 		RestoreHog(yellowArmy[3].gear)
   469 		RestoreHog(yellowArmy[3].gear)
   470 		AnimCaption(hero.gear, loc("Next wave in 3 turns"), 5000)		
   470 		AnimCaption(hero.gear, loc("Next wave in 3 turns"), 5000)
   471 		if not chooseToBattle and not GetHealth(yellow1.gear) then
   471 		if not chooseToBattle and not GetHealth(yellow1.gear) then
   472 			SetGearPosition(yellowArmy[3].gear, yellow1.x, yellow1.y)
   472 			SetGearPosition(yellowArmy[3].gear, yellow1.x, yellow1.y)
   473 		end
   473 		end
   474 	elseif TotalRounds == 7 then
   474 	elseif TotalRounds == 7 then
   475 		RestoreHog(yellowArmy[4].gear)
   475 		RestoreHog(yellowArmy[4].gear)
   479 			SetGearPosition(yellowArmy[4].gear, yellow1.x, yellow1.y)
   479 			SetGearPosition(yellowArmy[4].gear, yellow1.x, yellow1.y)
   480 		end
   480 		end
   481 	elseif TotalRounds == 10 then
   481 	elseif TotalRounds == 10 then
   482 		RestoreHog(yellowArmy[6].gear)
   482 		RestoreHog(yellowArmy[6].gear)
   483 		RestoreHog(yellowArmy[7].gear)
   483 		RestoreHog(yellowArmy[7].gear)
   484 		if not chooseToBattle and not GetHealth(yellow1.gear) and not GetHealth(yellowArmy[3].gear) 
   484 		if not chooseToBattle and not GetHealth(yellow1.gear) and not GetHealth(yellowArmy[3].gear)
   485 				and not GetHealth(yellowArmy[4].gear) then
   485 				and not GetHealth(yellowArmy[4].gear) then
   486 			SetGearPosition(yellowArmy[6].gear, yellow1.x, yellow1.y)
   486 			SetGearPosition(yellowArmy[6].gear, yellow1.x, yellow1.y)
   487 		end
   487 		end
   488 	end
   488 	end
   489 end
   489 end