17 loc("You can only use the Sniper Rifle or the Watermelon bomb").."|".. |
17 loc("You can only use the Sniper Rifle or the Watermelon bomb").."|".. |
18 loc("You'll have only 2 watermelon bombs during the game").."|".. |
18 loc("You'll have only 2 watermelon bombs during the game").."|".. |
19 loc("You'll get an extra Sniper Rifle every time you kill an enemy hog with a limit of max 4 rifles").."|".. |
19 loc("You'll get an extra Sniper Rifle every time you kill an enemy hog with a limit of max 4 rifles").."|".. |
20 loc("You'll get an extra Teleport every time you kill an enemy hog with a limit of max 2 teleports").."|".. |
20 loc("You'll get an extra Teleport every time you kill an enemy hog with a limit of max 2 teleports").."|".. |
21 loc("The first turn will last 25 sec and every other turn 15 sec").."|".. |
21 loc("The first turn will last 25 sec and every other turn 15 sec").."|".. |
22 loc("If you skip the game your time left will be added to your next turn").."|".. |
22 loc("If you skip a turn then the turn time left will be added to your next turn").."|".. |
23 loc("Some parts of the land are indestructible") |
23 loc("Some parts of the land are indestructible") |
24 -- dialogs |
24 -- dialogs |
25 local dialog01 = {} |
25 local dialog01 = {} |
26 -- mission objectives |
26 -- mission objectives |
27 local goals = { |
27 local goals = { |
89 "fr_pumpkin", "Gasmask", "NinjaFull", "NinjaStraight", "NinjaTriangle" } |
89 "fr_pumpkin", "Gasmask", "NinjaFull", "NinjaStraight", "NinjaTriangle" } |
90 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
90 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
91 for i=1,table.getn(enemiesEven) do |
91 for i=1,table.getn(enemiesEven) do |
92 enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[math.random(1,table.getn(hats))]) |
92 enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[math.random(1,table.getn(hats))]) |
93 AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y) |
93 AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y) |
94 end |
94 end |
95 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
95 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
96 for i=1,table.getn(enemiesOdd) do |
96 for i=1,table.getn(enemiesOdd) do |
97 enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[math.random(1,table.getn(hats))]) |
97 enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[math.random(1,table.getn(hats))]) |
98 AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y) |
98 AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y) |
99 end |
99 end |
100 |
100 |
101 initCheckpoint("fruit03") |
101 initCheckpoint("fruit03") |
102 |
102 |
103 AnimInit() |
103 AnimInit() |
104 AnimationSetup() |
104 AnimationSetup() |
105 end |
105 end |
106 |
106 |
107 function onGameStart() |
107 function onGameStart() |
108 AnimWait(hero.gear, 3000) |
108 AnimWait(hero.gear, 3000) |
109 FollowGear(hero.gear) |
109 FollowGear(hero.gear) |
110 ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0) |
110 ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0) |
111 |
111 |
112 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
112 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
113 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
113 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
114 |
114 |
115 --hero ammo |
115 --hero ammo |
116 AddAmmo(hero.gear, amTeleport, 2) |
116 AddAmmo(hero.gear, amTeleport, 2) |
117 AddAmmo(hero.gear, amSniperRifle, 2) |
117 AddAmmo(hero.gear, amSniperRifle, 2) |
118 AddAmmo(hero.gear, amWatermelon, 2) |
118 AddAmmo(hero.gear, amWatermelon, 2) |
119 --enemies ammo |
119 --enemies ammo |
123 AddAmmo(enemiesOdd[1].gear, amGrenade, 5) |
123 AddAmmo(enemiesOdd[1].gear, amGrenade, 5) |
124 AddAmmo(enemiesEven[1].gear, amDEagle, 100) |
124 AddAmmo(enemiesEven[1].gear, amDEagle, 100) |
125 AddAmmo(enemiesEven[1].gear, amSniperRifle, 100) |
125 AddAmmo(enemiesEven[1].gear, amSniperRifle, 100) |
126 AddAmmo(enemiesEven[1].gear, amWatermelon, 1) |
126 AddAmmo(enemiesEven[1].gear, amWatermelon, 1) |
127 AddAmmo(enemiesEven[1].gear, amGrenade, 5) |
127 AddAmmo(enemiesEven[1].gear, amGrenade, 5) |
128 |
128 |
129 SendHealthStatsOff() |
129 SendHealthStatsOff() |
130 AddAnim(dialog01) |
130 AddAnim(dialog01) |
131 end |
131 end |
132 |
132 |
133 function onNewTurn() |
133 function onNewTurn() |
201 |
201 |
202 -------------- ACTIONS ------------------ |
202 -------------- ACTIONS ------------------ |
203 |
203 |
204 function heroDeath(gear) |
204 function heroDeath(gear) |
205 SendStat(siGameResult, loc("Hog Solo lost, try again!")) |
205 SendStat(siGameResult, loc("Hog Solo lost, try again!")) |
206 SendStat(siCustomAchievement, loc("You have to eliminate all the enemies")) |
206 SendStat(siCustomAchievement, loc("You have to eliminate all the enemies")) |
207 SendStat(siCustomAchievement, loc("Read the Challenge Objectives from within the mission for more details")) |
207 SendStat(siCustomAchievement, loc("Read the Challenge Objectives from within the mission for more details")) |
208 SendStat(siPlayerKills,'1',teamB.name) |
208 SendStat(siPlayerKills,'1',teamB.name) |
209 SendStat(siPlayerKills,'0',teamA.name) |
209 SendStat(siPlayerKills,'0',teamA.name) |
210 EndGame() |
210 EndGame() |
211 end |
211 end |
212 |
212 |
213 function heroWin(gear) |
213 function heroWin(gear) |
214 saveBonus(2, 1) |
214 saveBonus(2, 1) |
215 SendStat(siGameResult, loc("Congratulations, you won!")) |
215 SendStat(siGameResult, loc("Congratulations, you won!")) |
216 SendStat(siCustomAchievement, loc("You complete the mission in "..TotalRounds.." rounds")) |
216 SendStat(siCustomAchievement, loc("You complete the mission in "..TotalRounds.." rounds")) |
217 SendStat(siCustomAchievement, loc("You will gain some extra ammo from the crates the next time you play the \"Getting to the device\" mission")) |
217 SendStat(siCustomAchievement, loc("You will gain some extra ammo from the crates the next time you play the \"Getting to the device\" mission")) |
218 SendStat(siPlayerKills,'1',teamA.name) |
218 SendStat(siPlayerKills,'1',teamA.name) |
219 EndGame() |
219 EndGame() |
220 end |
220 end |
221 |
221 |
222 -------------- ANIMATIONS ------------------ |
222 -------------- ANIMATIONS ------------------ |
241 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll get an extra Teleport every time you kill an enemy hog with a limit of max 2 teleports"), 5000}}) |
241 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll get an extra Teleport every time you kill an enemy hog with a limit of max 2 teleports"), 5000}}) |
242 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("The first turn will last 25 sec and every other turn 15 sec"), 5000}}) |
242 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("The first turn will last 25 sec and every other turn 15 sec"), 5000}}) |
243 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you skip the game your time left will be added to your next turn"), 5000}}) |
243 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you skip the game your time left will be added to your next turn"), 5000}}) |
244 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Some parts of the land are indestructible"), 5000}}) |
244 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Some parts of the land are indestructible"), 5000}}) |
245 table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}}) |
245 table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}}) |
246 table.insert(dialog01, {func = startBattle, args = {hero.gear}}) |
246 table.insert(dialog01, {func = startBattle, args = {hero.gear}}) |
247 end |
247 end |
248 |
248 |
249 ------------------ Other Functions ------------------- |
249 ------------------ Other Functions ------------------- |
250 |
250 |
251 function turnHogs() |
251 function turnHogs() |