117 ally.gear = AddHog(ally.name, 0, 100, "war_airwarden02") |
117 ally.gear = AddHog(ally.name, 0, 100, "war_airwarden02") |
118 AnimSetGearPosition(ally.gear, ally.x, ally.y) |
118 AnimSetGearPosition(ally.gear, ally.x, ally.y) |
119 -- Frozen Bandits |
119 -- Frozen Bandits |
120 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
120 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
121 bandit1.gear = AddHog(bandit1.name, 1, 120, "Santa") |
121 bandit1.gear = AddHog(bandit1.name, 1, 120, "Santa") |
122 AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y) |
122 AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y) |
123 HogTurnLeft(bandit1.gear, true) |
123 HogTurnLeft(bandit1.gear, true) |
124 bandit2.gear = AddHog(bandit2.name, 1, 100, "ushanka") |
124 bandit2.gear = AddHog(bandit2.name, 1, 100, "ushanka") |
125 AnimSetGearPosition(bandit2.gear, bandit2.x, bandit2.y) |
125 AnimSetGearPosition(bandit2.gear, bandit2.x, bandit2.y) |
126 bandit3.gear = AddHog(bandit3.name, 1, 100, "thug") |
126 bandit3.gear = AddHog(bandit3.name, 1, 100, "thug") |
127 AnimSetGearPosition(bandit3.gear, bandit3.x, bandit3.y) |
127 AnimSetGearPosition(bandit3.gear, bandit3.x, bandit3.y) |
129 AnimSetGearPosition(bandit4.gear, bandit4.x, bandit4.y) |
129 AnimSetGearPosition(bandit4.gear, bandit4.x, bandit4.y) |
130 HogTurnLeft(bandit4.gear, true) |
130 HogTurnLeft(bandit4.gear, true) |
131 bandit5.gear = AddHog(bandit5.name, 1, 40, "Sniper") |
131 bandit5.gear = AddHog(bandit5.name, 1, 40, "Sniper") |
132 AnimSetGearPosition(bandit5.gear, bandit5.x, bandit5.y) |
132 AnimSetGearPosition(bandit5.gear, bandit5.x, bandit5.y) |
133 HogTurnLeft(bandit5.gear, true) |
133 HogTurnLeft(bandit5.gear, true) |
134 |
134 |
135 if checkPointReached == 1 then |
135 if checkPointReached == 1 then |
136 -- Start of the game |
136 -- Start of the game |
137 elseif checkPointReached == 2 then |
137 elseif checkPointReached == 2 then |
138 iceGunTaken = true |
138 iceGunTaken = true |
139 AnimSetGearPosition(hero.gear, 840, 1650) |
139 AnimSetGearPosition(hero.gear, 840, 1650) |
140 elseif checkPointReached == 3 then |
140 elseif checkPointReached == 3 then |
141 iceGunTaken = true |
141 iceGunTaken = true |
142 heroAtFinalStep = true |
142 heroAtFinalStep = true |
143 heroVisitedAntiFlyArea = true |
143 heroVisitedAntiFlyArea = true |
144 AnimSetGearPosition(hero.gear, 1450, 910) |
144 AnimSetGearPosition(hero.gear, 1450, 910) |
145 end |
145 end |
146 |
146 |
147 AnimInit() |
147 AnimInit() |
148 AnimationSetup() |
148 AnimationSetup() |
149 end |
149 end |
150 |
150 |
151 function onGameStart() |
151 function onGameStart() |
152 AnimWait(hero.gear, 3000) |
152 AnimWait(hero.gear, 3000) |
153 FollowGear(hero.gear) |
153 FollowGear(hero.gear) |
154 |
154 |
155 -- Add mines |
155 -- Add mines |
156 AddGear(1612, 940, gtMine, 0, 0, 0, 0) |
156 AddGear(1612, 940, gtMine, 0, 0, 0, 0) |
157 AddGear(1622, 945, gtMine, 0, 0, 0, 0) |
157 AddGear(1622, 945, gtMine, 0, 0, 0, 0) |
158 AddGear(1645, 950, gtMine, 0, 0, 0, 0) |
158 AddGear(1645, 950, gtMine, 0, 0, 0, 0) |
159 AddGear(1655, 960, gtMine, 0, 0, 0, 0) |
159 AddGear(1655, 960, gtMine, 0, 0, 0, 0) |
160 AddGear(1665, 965, gtMine, 0, 0, 0, 0) |
160 AddGear(1665, 965, gtMine, 0, 0, 0, 0) |
161 |
161 |
162 AddGear(1800, 1000, gtMine, 0, 0, 0, 0) |
162 AddGear(1800, 1000, gtMine, 0, 0, 0, 0) |
163 AddGear(1810, 1005, gtMine, 0, 0, 0, 0) |
163 AddGear(1810, 1005, gtMine, 0, 0, 0, 0) |
164 AddGear(1820, 1010, gtMine, 0, 0, 0, 0) |
164 AddGear(1820, 1010, gtMine, 0, 0, 0, 0) |
165 AddGear(1830, 1015, gtMine, 0, 0, 0, 0) |
165 AddGear(1830, 1015, gtMine, 0, 0, 0, 0) |
166 AddGear(1840, 1020, gtMine, 0, 0, 0, 0) |
166 AddGear(1840, 1020, gtMine, 0, 0, 0, 0) |
167 |
167 |
168 AddGear(1900, 1020, gtMine, 0, 0, 0, 0) |
168 AddGear(1900, 1020, gtMine, 0, 0, 0, 0) |
169 AddGear(1910, 1020, gtMine, 0, 0, 0, 0) |
169 AddGear(1910, 1020, gtMine, 0, 0, 0, 0) |
170 AddGear(1920, 1020, gtMine, 0, 0, 0, 0) |
170 AddGear(1920, 1020, gtMine, 0, 0, 0, 0) |
171 AddGear(1930, 1030, gtMine, 0, 0, 0, 0) |
171 AddGear(1930, 1030, gtMine, 0, 0, 0, 0) |
172 AddGear(1940, 1040, gtMine, 0, 0, 0, 0) |
172 AddGear(1940, 1040, gtMine, 0, 0, 0, 0) |
173 |
173 |
174 AddGear(2130, 1110, gtMine, 0, 0, 0, 0) |
174 AddGear(2130, 1110, gtMine, 0, 0, 0, 0) |
175 AddGear(2140, 1120, gtMine, 0, 0, 0, 0) |
175 AddGear(2140, 1120, gtMine, 0, 0, 0, 0) |
176 AddGear(2180, 1120, gtMine, 0, 0, 0, 0) |
176 AddGear(2180, 1120, gtMine, 0, 0, 0, 0) |
177 AddGear(2200, 1130, gtMine, 0, 0, 0, 0) |
177 AddGear(2200, 1130, gtMine, 0, 0, 0, 0) |
178 AddGear(2210, 1130, gtMine, 0, 0, 0, 0) |
178 AddGear(2210, 1130, gtMine, 0, 0, 0, 0) |
179 |
179 |
180 local x=2300 |
180 local x=2300 |
181 local step=0 |
181 local step=0 |
182 while x<3100 do |
182 while x<3100 do |
183 AddGear(x, 1150, gtMine, 0, 0, 0, 0) |
183 AddGear(x, 1150, gtMine, 0, 0, 0, 0) |
184 step = step + 1 |
184 step = step + 1 |
187 x = x + math.random(100,300) |
187 x = x + math.random(100,300) |
188 else |
188 else |
189 x = x + math.random(10,30) |
189 x = x + math.random(10,30) |
190 end |
190 end |
191 end |
191 end |
192 |
192 |
193 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
193 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
194 AddEvent(onHeroFinalStep, {hero.gear}, heroFinalStep, {hero.gear}, 0) |
194 AddEvent(onHeroFinalStep, {hero.gear}, heroFinalStep, {hero.gear}, 0) |
195 AddEvent(onAntiFlyArea, {hero.gear}, antiFlyArea, {hero.gear}, 1) |
195 AddEvent(onAntiFlyArea, {hero.gear}, antiFlyArea, {hero.gear}, 1) |
196 AddEvent(onAntiFlyAreaVelocity, {hero.gear}, antiFlyAreaVelocity, {hero.gear}, 1) |
196 AddEvent(onAntiFlyAreaVelocity, {hero.gear}, antiFlyAreaVelocity, {hero.gear}, 1) |
197 AddEvent(onNonAntiFlyArea, {hero.gear}, nonAntiFlyArea, {hero.gear}, 1) |
197 AddEvent(onNonAntiFlyArea, {hero.gear}, nonAntiFlyArea, {hero.gear}, 1) |
198 AddEvent(onThantaDeath, {bandit1.gear}, thantaDeath, {bandit1.gear}, 0) |
198 AddEvent(onThantaDeath, {bandit1.gear}, thantaDeath, {bandit1.gear}, 0) |
199 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
199 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
200 |
200 |
201 AddAmmo(hero.gear, amJetpack, 99) |
201 AddAmmo(hero.gear, amJetpack, 99) |
202 AddAmmo(bandit1.gear, amBazooka, 5) |
202 AddAmmo(bandit1.gear, amBazooka, 5) |
203 AddAmmo(bandit2.gear, amBazooka, 4) |
203 AddAmmo(bandit2.gear, amBazooka, 4) |
204 AddAmmo(bandit3.gear, amMine, 2) |
204 AddAmmo(bandit3.gear, amMine, 2) |
205 AddAmmo(bandit3.gear, amGrenade, 3) |
205 AddAmmo(bandit3.gear, amGrenade, 3) |
206 AddAmmo(bandit4.gear, amBazooka, 5) |
206 AddAmmo(bandit4.gear, amBazooka, 5) |
207 AddAmmo(bandit5.gear, amBazooka, 5) |
207 AddAmmo(bandit5.gear, amBazooka, 5) |
208 |
208 |
209 if checkPointReached == 1 then |
209 if checkPointReached == 1 then |
210 AddAmmo(hero.gear, amBazooka, 1) |
210 AddAmmo(hero.gear, amBazooka, 1) |
211 SpawnAmmoCrate(icegunX, icegunY, amIceGun) |
211 SpawnAmmoCrate(icegunX, icegunY, amIceGun) |
212 AddEvent(onColumnCheckPoint, {hero.gear}, columnCheckPoint, {hero.gear}, 0) |
212 AddEvent(onColumnCheckPoint, {hero.gear}, columnCheckPoint, {hero.gear}, 0) |
213 AddEvent(onHeroAtIceGun, {hero.gear}, heroAtIceGun, {hero.gear}, 0) |
213 AddEvent(onHeroAtIceGun, {hero.gear}, heroAtIceGun, {hero.gear}, 0) |
508 table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Oh! Please spare me. You can take all my treasures!"), SAY_SAY, 3000}}) |
508 table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Oh! Please spare me. You can take all my treasures!"), SAY_SAY, 3000}}) |
509 table.insert(dialog02, {func = AnimWait, args = {hero.gear, 5000}}) |
509 table.insert(dialog02, {func = AnimWait, args = {hero.gear, 5000}}) |
510 table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I just want the strange device you found!"), SAY_SAY, 3000}}) |
510 table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I just want the strange device you found!"), SAY_SAY, 3000}}) |
511 table.insert(dialog02, {func = AnimWait, args = {bandit1.gear, 4000}}) |
511 table.insert(dialog02, {func = AnimWait, args = {bandit1.gear, 4000}}) |
512 table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Here! Take it..."), SAY_SAY, 3000}}) |
512 table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Here! Take it..."), SAY_SAY, 3000}}) |
513 table.insert(dialog02, {func = actionsOnWin, args = {}}) |
513 table.insert(dialog02, {func = actionsOnWin, args = {}}) |
514 end |
514 end |
515 |
515 |
516 -------------- Other Functions ------------------- |
516 -------------- Other Functions ------------------- |
517 |
517 |
518 function actionsOnWin() |
518 function actionsOnWin() |
519 saveCompletedStatus(4) |
519 saveCompletedStatus(4) |
520 SendStat(siGameResult, loc("Congratulations, you acquired the device part!")) |
520 SendStat(siGameResult, loc("Congratulations, you acquired the device part!")) |
521 SendStat(siCustomAchievement, loc("At the end of the game your health was ")..GetHealth(hero.gear)) |
521 SendStat(siCustomAchievement, loc("At the end of the game your health was ")..GetHealth(hero.gear)) |
522 -- maybe add number of tries for each part? |
522 -- maybe add number of tries for each part? |
523 SendStat(siPlayerKills,'1',teamC.name) |
523 SendStat(siPlayerKills,'1',teamC.name) |
524 SendStat(siPlayerKills,'0',teamB.name) |
524 SendStat(siPlayerKills,'0',teamB.name) |