499 connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &))); |
499 connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &))); |
500 connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(int)), hwnet, SLOT(onInitHealthChanged(int))); |
500 connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(int)), hwnet, SLOT(onInitHealthChanged(int))); |
501 connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(int)), hwnet, SLOT(onTurnTimeChanged(int))); |
501 connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(int)), hwnet, SLOT(onTurnTimeChanged(int))); |
502 connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool))); |
502 connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool))); |
503 connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool))); |
503 connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool))); |
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504 connect(ui.pageNetGame->pGameCFG, SIGNAL(solidChanged(bool)), hwnet, SLOT(onSolidChanged(bool))); |
504 |
505 |
505 connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect())); |
506 connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect())); |
506 connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
507 connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
507 connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); |
508 connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); |
508 connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); |
509 connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); |
509 connect(hwnet, SIGNAL(initHealthChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(int))); |
510 connect(hwnet, SIGNAL(initHealthChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(int))); |
510 connect(hwnet, SIGNAL(turnTimeChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(int))); |
511 connect(hwnet, SIGNAL(turnTimeChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(int))); |
511 connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool))); |
512 connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool))); |
512 connect(hwnet, SIGNAL(teamsDivideChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setTeamsDivide(bool))); |
513 connect(hwnet, SIGNAL(teamsDivideChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setTeamsDivide(bool))); |
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514 connect(hwnet, SIGNAL(solidChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setSolid(bool))); |
513 connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
515 connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
514 ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
516 ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
515 connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
517 connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
516 ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
518 ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
517 connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&))); |
519 connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&))); |