equal
deleted
inserted
replaced
26 //////////////////// |
26 //////////////////// |
27 implementation |
27 implementation |
28 //////////////////// |
28 //////////////////// |
29 uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uMobile, |
29 uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uMobile, |
30 uVisualGears, uTypes, uVariables, uCommands, uConsts |
30 uVisualGears, uTypes, uVariables, uCommands, uConsts |
31 {$IFDEF SDL13}, uTouch{$ENDIF}; |
31 {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF}; |
32 |
32 |
33 procedure DoGameTick(Lag: LongInt); |
33 procedure DoGameTick(Lag: LongInt); |
34 var i: LongInt; |
34 var i: LongInt; |
35 begin |
35 begin |
36 if isPaused then |
36 if isPaused then |