hedgewars/uConsts.pas
changeset 8143 3f2ba6debbdd
parent 7996 66e8ac9c2274
child 8145 6408c0ba4ba1
equal deleted inserted replaced
8142:b10219ef05d3 8143:3f2ba6debbdd
   120     cifRandomize = $00000001;
   120     cifRandomize = $00000001;
   121     cifTheme     = $00000002;
   121     cifTheme     = $00000002;
   122     cifMap       = $00000002; // either theme or map (or map+theme)
   122     cifMap       = $00000002; // either theme or map (or map+theme)
   123     cifAllInited = cifRandomize or cifTheme or cifMap;
   123     cifAllInited = cifRandomize or cifTheme or cifMap;
   124 
   124 
   125     cTransparentColor: Longword = $00000000;
       
   126 
       
   127     RGB_LUMINANCE_RED    = 0.212671;
   125     RGB_LUMINANCE_RED    = 0.212671;
   128     RGB_LUMINANCE_GREEN  = 0.715160;
   126     RGB_LUMINANCE_GREEN  = 0.715160;
   129     RGB_LUMINANCE_BLUE   = 0.072169;
   127     RGB_LUMINANCE_BLUE   = 0.072169;
   130 
   128 
   131     cMaxTeams        = 8;
   129     cMaxTeams        = 8;
   132     cMaxHHIndex      = 7;
   130     cMaxHHIndex      = 7;
   133     cMaxHHs          = 48;
   131     cMaxHHs          = 48;
   134     cMaxSpawnPoints  = 1024;
       
   135 
   132 
   136     cMaxEdgePoints = 16384;
   133     cMaxEdgePoints = 16384;
   137 
   134 
   138     cHHRadius = 9;
   135     cHHRadius = 9;
   139     cHHStepTicks = 29;
   136     cHHStepTicks = 29;
   160 
   157 
   161     // do not change this value
   158     // do not change this value
   162     cDefaultZoomLevel = 2.0;
   159     cDefaultZoomLevel = 2.0;
   163 
   160 
   164     cSendEmptyPacketTime = 1000;
   161     cSendEmptyPacketTime = 1000;
   165     trigTurns = $80000001;
       
   166 
   162 
   167     // game flags
   163     // game flags
   168     gfAny                = $FFFFFFFF;
   164     gfAny                = $FFFFFFFF;
   169     gfOneClanMode        = $00000001;           // used in trainings
   165     gfOneClanMode        = $00000001;           // used in trainings
   170     gfMultiWeapon        = $00000002;           // used in trainings
   166     gfMultiWeapon        = $00000002;           // used in trainings