63 |
67 |
64 function CountHog(gear) |
68 function CountHog(gear) |
65 hogCounter = hogCounter +1 |
69 hogCounter = hogCounter +1 |
66 end |
70 end |
67 |
71 |
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72 function onNewAmmoStore(groupIndex, hogIndex) |
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73 |
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74 SetAmmo(amSkip, 9, 0, 0, 0) |
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75 |
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76 if hogIndex == 0 then |
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77 SetAmmo(amBazooka, 1, 0, 0, 0) |
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78 SetAmmo(amGrenade, 1, 0, 0, 0) |
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79 SetAmmo(amShotgun, 1, 0, 0, 0) |
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80 elseif hogIndex == 1 then |
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81 SetAmmo(amGirder, 2, 0, 0, 0) |
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82 SetAmmo(amBlowTorch, 1, 0, 0, 0) |
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83 SetAmmo(amPickHammer, 1, 0, 0, 0) |
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84 elseif hogIndex == 2 then |
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85 SetAmmo(amRope, 9, 0, 0, 0) |
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86 SetAmmo(amParachute, 9, 0, 0, 0) |
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87 SetAmmo(amFirePunch, 1, 0, 0, 0) |
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88 elseif hogIndex == 3 then |
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89 SetAmmo(amDynamite, 1, 0, 0, 0) |
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90 SetAmmo(amMine, 1, 0, 0, 0) |
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91 SetAmmo(amDrill, 1, 0, 0, 0) |
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92 elseif hogIndex == 4 then |
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93 SetAmmo(amSniperRifle, 1, 0, 0, 0) |
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94 SetAmmo(amDEagle, 1, 0, 0, 0) |
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95 SetAmmo(amPortalGun, 2, 0, 0, 0) |
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96 elseif hogIndex == 5 then |
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97 SetAmmo(amSeduction, 9, 0, 0, 0) |
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98 SetAmmo(amResurrector, 1, 0, 0, 0) |
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99 SetAmmo(amInvulnerable, 1, 0, 0, 0) |
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100 elseif hogIndex == 6 then |
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101 SetAmmo(amFlamethrower, 1, 0, 0, 0) |
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102 SetAmmo(amMolotov, 1, 0, 0, 0) |
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103 SetAmmo(amNapalm, 1, 0, 0, 0) |
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104 elseif hogIndex == 7 then |
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105 SetAmmo(amBaseballBat, 1, 0, 0, 0) |
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106 SetAmmo(amGasBomb, 1, 0, 0, 0) |
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107 SetAmmo(amKamikaze, 1, 0, 0, 0) |
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108 end |
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109 |
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110 end |
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111 |
68 function CreateTeam() |
112 function CreateTeam() |
69 |
113 |
70 currTeam = "" |
114 currTeam = "" |
71 lastTeam = "" |
115 lastTeam = "" |
72 z = 0 |
116 z = 0 |
73 |
117 |
74 for i = 0, (numhhs-1) do |
118 for i = 0, (numhhs-1) do |
75 |
119 |
76 currTeam = GetHogTeamName(hhs[i]) |
120 currTeam = GetHogTeamName(hhs[i]) |
77 |
121 |
78 if currTeam == lastTeam then |
122 if currTeam == lastTeam then |
79 z = z + 1 |
123 z = z + 1 |
80 else |
124 else |
81 z = 1 |
125 z = 1 |
82 end |
126 end |
83 |
127 |
84 if z == 1 then |
128 if z == 1 then |
85 |
129 |
86 SetHogName(hhs[i],"Soldier") |
130 SetHogName(hhs[i],"Soldier") |
87 SetHogHat(hhs[i], "sf_vega") |
131 SetHogHat(hhs[i], "sf_vega") |
88 SetHealth(hhs[i],200) |
132 SetHealth(hhs[i],200) |
89 |
133 |
90 elseif z == 2 then |
134 elseif z == 2 then |
91 |
135 |
92 SetHogHat(hhs[i], "Glasses") |
136 SetHogHat(hhs[i], "Glasses") |
93 SetHogName(hhs[i],"Engineer") |
137 SetHogName(hhs[i],"Engineer") |
94 |
138 |
95 elseif z == 3 then |
139 elseif z == 3 then |
96 |
140 |
97 SetHogName(hhs[i],"Ninja") |
141 SetHogName(hhs[i],"Ninja") |
98 SetHogHat(hhs[i], "NinjaFull") |
142 SetHogHat(hhs[i], "NinjaFull") |
99 SetHealth(hhs[i],80) |
143 SetHealth(hhs[i],80) |
100 |
144 |
101 elseif z == 4 then |
145 elseif z == 4 then |
102 |
146 |
103 SetHogName(hhs[i],"Demo") |
147 SetHogName(hhs[i],"Demo") |
104 SetHogHat(hhs[i], "Skull") |
148 SetHogHat(hhs[i], "Skull") |
105 SetHealth(hhs[i],200) |
149 SetHealth(hhs[i],200) |
106 |
150 |
107 elseif z == 5 then |
151 elseif z == 5 then |
108 |
152 |
109 SetHogName(hhs[i],"Sniper") |
153 SetHogName(hhs[i],"Sniper") |
110 SetHogHat(hhs[i], "Sniper") |
154 SetHogHat(hhs[i], "Sniper") |
111 SetHealth(hhs[i],120) |
155 SetHealth(hhs[i],120) |
112 |
156 |
113 elseif z == 6 then |
157 elseif z == 6 then |
114 |
158 |
115 SetHogName(hhs[i],"Saint") |
159 SetHogName(hhs[i],"Saint") |
116 SetHogHat(hhs[i], "angel") |
160 SetHogHat(hhs[i], "angel") |
117 SetHealth(hhs[i],300) |
161 SetHealth(hhs[i],300) |
118 |
162 |
119 elseif z == 7 then |
163 elseif z == 7 then |
120 |
164 |
121 SetHogName(hhs[i],"Pyro") |
165 SetHogName(hhs[i],"Pyro") |
122 SetHogHat(hhs[i], "Gasmask") |
166 SetHogHat(hhs[i], "Gasmask") |
123 SetHealth(hhs[i],150) |
167 SetHealth(hhs[i],150) |
124 |
168 |
125 elseif z == 8 then |
169 elseif z == 8 then |
126 |
170 |
127 SetHogName(hhs[i],"Loon") |
171 SetHogName(hhs[i],"Loon") |
128 SetHogHat(hhs[i], "clown") |
172 SetHogHat(hhs[i], "clown") |
129 SetHealth(hhs[i],100) |
173 SetHealth(hhs[i],100) |
130 |
174 |
131 end |
175 end |
132 |
176 |
133 lastTeam = GetHogTeamName(hhs[i]) |
177 lastTeam = GetHogTeamName(hhs[i]) |
134 |
178 |
135 end |
179 end |
136 |
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137 end |
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138 |
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139 function ResetAllAmmo() |
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140 |
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141 AddAmmo(CurrentHedgehog, amBazooka, 0) |
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142 AddAmmo(CurrentHedgehog, amGrenade, 0) |
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143 AddAmmo(CurrentHedgehog, amShotgun, 0) |
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144 |
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145 AddAmmo(CurrentHedgehog, amGirder, 0) |
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146 AddAmmo(CurrentHedgehog, amBlowTorch, 0) |
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147 AddAmmo(CurrentHedgehog, amPickHammer, 0) |
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148 AddAmmo(CurrentHedgehog, amSwitch, 0) |
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149 |
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150 AddAmmo(CurrentHedgehog, amRope, 0) |
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151 AddAmmo(CurrentHedgehog, amParachute, 0) |
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152 AddAmmo(CurrentHedgehog, amFirePunch, 0) |
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153 |
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154 AddAmmo(CurrentHedgehog, amDynamite, 0) |
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155 AddAmmo(CurrentHedgehog, amDrill, 0) |
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156 AddAmmo(CurrentHedgehog, amMine, 0) |
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157 |
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158 AddAmmo(CurrentHedgehog, amSniperRifle, 0) |
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159 AddAmmo(CurrentHedgehog, amDEagle, 0) |
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160 AddAmmo(CurrentHedgehog, amPortalGun, 0) |
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161 |
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162 AddAmmo(CurrentHedgehog, amSeduction, 0) |
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163 AddAmmo(CurrentHedgehog, amResurrector, 0) |
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164 AddAmmo(CurrentHedgehog, amInvulnerable, 0) |
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165 |
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166 AddAmmo(CurrentHedgehog, amFlamethrower, 0) |
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167 AddAmmo(CurrentHedgehog, amMolotov, 0) |
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168 AddAmmo(CurrentHedgehog, amNapalm, 0) |
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169 |
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170 AddAmmo(CurrentHedgehog, amBaseballBat, 0) |
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171 AddAmmo(CurrentHedgehog, amGasBomb, 0) |
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172 AddAmmo(CurrentHedgehog, amKamikaze, 0) |
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173 |
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174 end |
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175 |
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176 function AssignAmmo() |
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177 |
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178 ResetAllAmmo() |
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179 n = GetHogName(CurrentHedgehog) |
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180 |
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181 AddAmmo(CurrentHedgehog, amSkip,100) |
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182 |
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183 if n == "Soldier" then |
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184 AddAmmo(CurrentHedgehog, amBazooka,1) |
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185 AddAmmo(CurrentHedgehog, amGrenade,1) |
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186 AddAmmo(CurrentHedgehog, amShotgun,1) |
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187 elseif n == "Engineer" then |
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188 AddAmmo(CurrentHedgehog, amGirder, 2) |
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189 AddAmmo(CurrentHedgehog, amBlowTorch, 1) |
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190 AddAmmo(CurrentHedgehog, amPickHammer, 1) |
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191 elseif n == "Ninja" then |
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192 AddAmmo(CurrentHedgehog, amRope, 100) |
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193 AddAmmo(CurrentHedgehog, amParachute, 100) |
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194 AddAmmo(CurrentHedgehog, amFirePunch, 1) |
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195 elseif n == "Demo" then |
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196 AddAmmo(CurrentHedgehog, amDynamite, 1) |
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197 AddAmmo(CurrentHedgehog, amMine, 1) |
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198 AddAmmo(CurrentHedgehog, amDrill, 1) |
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199 elseif n == "Sniper" then |
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200 AddAmmo(CurrentHedgehog, amSniperRifle, 1) |
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201 AddAmmo(CurrentHedgehog, amDEagle, 1) |
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202 AddAmmo(CurrentHedgehog, amPortalGun, 2) |
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203 elseif n == "Saint" then |
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204 AddAmmo(CurrentHedgehog, amSeduction, 100) |
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205 AddAmmo(CurrentHedgehog, amResurrector, 1) |
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206 AddAmmo(CurrentHedgehog, amInvulnerable, 1) |
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207 elseif n == "Pyro" then |
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208 AddAmmo(CurrentHedgehog, amFlamethrower, 1) |
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209 AddAmmo(CurrentHedgehog, amMolotov, 1) |
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210 AddAmmo(CurrentHedgehog, amNapalm, 1) |
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211 elseif n == "Loon" then |
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212 AddAmmo(CurrentHedgehog, amBaseballBat, 1) |
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213 AddAmmo(CurrentHedgehog, amGasBomb, 1) |
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214 AddAmmo(CurrentHedgehog, amKamikaze, 1) |
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215 end |
|
216 |
180 |
217 end |
181 end |
218 |
182 |
219 function onGameInit() |
183 function onGameInit() |
220 GameFlags = gfRandomOrder + gfResetWeps + gfInfAttack + gfPlaceHog |
184 GameFlags = gfRandomOrder + gfResetWeps + gfInfAttack + gfPlaceHog +gfPerHogAmmo |
221 Delay = 10 |
185 Delay = 10 |
222 HealthCaseProb = 100 |
186 HealthCaseProb = 100 |
223 end |
187 end |
224 |
188 |
225 function onGameStart() |
189 function onGameStart() |
226 |
190 |
227 CreateTeam() |
191 CreateTeam() |
228 |
192 |
229 ShowMission ( |
193 ShowMission ( |
230 loc("THE SPECIALISTS"), |
194 loc("THE SPECIALISTS"), |
231 loc("a Hedgewars mini-game"), |
195 loc("a Hedgewars mini-game"), |
232 |
196 |
233 loc("Eliminate the enemy specialists.") .. "|" .. |
197 loc("Eliminate the enemy specialists.") .. "|" .. |
234 " " .. "|" .. |
198 " " .. "|" .. |