hedgewars/uConsts.pas
changeset 3999 411e71912f4c
parent 3991 82e4a5ef18f7
child 4000 ddc4a09889e7
equal deleted inserted replaced
3996:eb549fd864a5 3999:411e71912f4c
   331     tfIgnoreDelays  = $00000008;
   331     tfIgnoreDelays  = $00000008;
   332     tfTargetRespawn = $00000010;
   332     tfTargetRespawn = $00000010;
   333 
   333 
   334     gfAny                = $FFFFFFFF;
   334     gfAny                = $FFFFFFFF;
   335     gfForts              = $00000001;
   335     gfForts              = $00000001;
   336     gfMultiWeapon        = $00000002;
   336     gfMultiWeapon        = $00000002;           // used in trainings
   337     gfSolidLand          = $00000004;
   337     gfSolidLand          = $00000004;
   338     gfBorder             = $00000008;
   338     gfBorder             = $00000008;
   339     gfDivideTeams        = $00000010;
   339     gfDivideTeams        = $00000010;
   340     gfLowGravity         = $00000020;
   340     gfLowGravity         = $00000020;
   341     gfLaserSight         = $00000040;
   341     gfLaserSight         = $00000040;
   342     gfInvulnerable       = $00000080;
   342     gfInvulnerable       = $00000080;
   343     gfMines              = $00000100;
   343     gfMines              = $00000100;           // redundant? same effect as 'landadds 0'
   344     gfVampiric           = $00000200;
   344     gfVampiric           = $00000200;
   345     gfKarma              = $00000400;
   345     gfKarma              = $00000400;
   346     gfArtillery          = $00000800;
   346     gfArtillery          = $00000800;
   347     gfOneClanMode        = $00001000;
   347     gfOneClanMode        = $00001000;           // used for testing
   348     gfRandomOrder        = $00002000;
   348     gfRandomOrder        = $00002000;
   349     gfKing               = $00004000;
   349     gfKing               = $00004000;
   350     gfPlaceHog           = $00008000;
   350     gfPlaceHog           = $00008000;
   351     gfSharedAmmo         = $00010000;
   351     gfSharedAmmo         = $00010000;
   352     gfDisableGirders     = $00020000;
   352     gfDisableGirders     = $00020000;
   353     gfExplosives         = $00040000;
   353     //gfExplosives       = $00040000;           // unused flag, reuse it
   354     gfDisableLandObjects = $00080000;
   354     gfDisableLandObjects = $00080000;
   355     gfAISurvival         = $00100000;
   355     gfAISurvival         = $00100000;
   356     gfInfAttack          = $00200000;
   356     gfInfAttack          = $00200000;
   357     gfResetWeps          = $00400000;
   357     gfResetWeps          = $00400000;
   358     gfPerHogAmmo         = $00800000;
   358     gfPerHogAmmo         = $00800000;