cocoaTouch/GameSetup.h
changeset 2696 41aa7b56c17b
parent 2694 dcd248e04f3d
child 2698 90585aba87ad
equal deleted inserted replaced
2695:ed789a7ef68d 2696:41aa7b56c17b
     5 //  Created by Vittorio on 10/01/10.
     5 //  Created by Vittorio on 10/01/10.
     6 //  Copyright 2010 __MyCompanyName__. All rights reserved.
     6 //  Copyright 2010 __MyCompanyName__. All rights reserved.
     7 //
     7 //
     8 
     8 
     9 #import <Foundation/Foundation.h>
     9 #import <Foundation/Foundation.h>
    10 
    10 #import "SDL_net.h"
    11 
    11 
    12 @interface GameSetup : NSObject {
    12 @interface GameSetup : NSObject {
    13 	NSString *localeString;
    13 	NSString *localeString;
    14 	NSDictionary *systemSettings;
    14 	NSDictionary *systemSettings;
       
    15 	
    15 	BOOL engineProtocolStarted;
    16 	BOOL engineProtocolStarted;
       
    17 	NSInteger ipcPort;
       
    18 	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
       
    19 
    16 }
    20 }
    17 
    21 
    18 
    22 
    19 @property (nonatomic, retain) NSString *localeString;
    23 @property (nonatomic, retain) NSString *localeString;
    20 @property (retain) NSDictionary *systemSettings;
    24 @property (retain) NSDictionary *systemSettings;
    21 
    25 
    22 -(void) setArgsForLocalPlay;
    26 -(void) setArgsForLocalPlay;
    23 -(void) engineProtocol;
    27 -(void) engineProtocol;
    24 -(void) startThread: (NSString *)selector;
    28 -(void) startThread: (NSString *)selector;
    25 
    29 -(void) loadSettingsFromFile:(NSString *)fileName forKey:(NSString *)objName;
       
    30 -(int) sendToEngine: (NSString *)string;
       
    31 -(void) unloadSettings;
    26 @end
    32 @end
    27 
    33