equal
deleted
inserted
replaced
123 Info(loc("Aiming Practice"), loc("Get to the target using your rope! |Controls: Left & Right to swing the rope - Up & Down to Contract and Expand!"), -amRope ) -- Short intro to tell the player what to do |
123 Info(loc("Aiming Practice"), loc("Get to the target using your rope! |Controls: Left & Right to swing the rope - Up & Down to Contract and Expand!"), -amRope ) -- Short intro to tell the player what to do |
124 Timer( 10000, loc("Tip: The rope physics are different than in the real world, |use it to your advantage!") ) -- After 15 sec, give them more help |
124 Timer( 10000, loc("Tip: The rope physics are different than in the real world, |use it to your advantage!") ) -- After 15 sec, give them more help |
125 end |
125 end |
126 |
126 |
127 function onNewTurn() |
127 function onNewTurn() |
128 ParseCommand( "setweap " .. string.char( amRope ) ) -- Set the default weapon to Rope |
128 SetWeapon(amRope) -- Set the default weapon to Rope |
129 end |
129 end |
130 |
130 |
131 function onGameTick20() |
131 function onGameTick20() |
132 if TurnTimeLeft < 40 and TurnTimeLeft > 0 then -- Round starts at 0, so we check if the round is finished by using 1 |
132 if TurnTimeLeft < 40 and TurnTimeLeft > 0 then -- Round starts at 0, so we check if the round is finished by using 1 |
133 GameLost = true -- You lost the game |
133 GameLost = true -- You lost the game |
141 -- If the player gets to the last target, they win OR |
141 -- If the player gets to the last target, they win OR |
142 -- If round is finished and your not at the target you lose |
142 -- If round is finished and your not at the target you lose |
143 -- in either case, end the game |
143 -- in either case, end the game |
144 if (Objective == true) or (GameLost == true) then |
144 if (Objective == true) or (GameLost == true) then |
145 if (WaitTime == 0) then |
145 if (WaitTime == 0) then |
146 ParseCommand("teamgone " .. loc( "Rope Team" )) |
146 DismissTeam(loc( "Rope Team" )) |
147 |
147 |
148 --SetHealth( Player, 0 ) -- Kill the player so he can't keep moving! |
148 --SetHealth( Player, 0 ) -- Kill the player so he can't keep moving! |
149 --SetEffect( Player, heResurrectable, 0 ) |
149 --SetEffect( Player, heResurrectable, 0 ) |
150 TurnTimeLeft = 1 |
150 TurnTimeLeft = 1 |
151 |
151 |