hedgewars/uGearsRender.pas
changeset 4611 445d382cd401
parent 4578 f3cf226fad16
child 4617 42aad2cd981e
equal deleted inserted replaced
4609:e78287f80074 4611:445d382cd401
  1015                     Tint($f5, $db, $35, max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
  1015                     Tint($f5, $db, $35, max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
  1016                     DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
  1016                     DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
  1017                     Tint($FF, $FF, $FF, $FF);
  1017                     Tint($FF, $FF, $FF, $FF);
  1018                     end;
  1018                     end;
  1019       gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
  1019       gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
       
  1020            gtFlake: if vobVelocity = 0 then
       
  1021                   //DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
       
  1022                   DrawSprite(sprFlake, x, y, Gear^.Timer)
       
  1023               else
       
  1024                   //DrawRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
       
  1025                   DrawRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
       
  1026 
  1020          end;
  1027          end;
  1021       if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawCentered(x + 8, y + 8, Gear^.Tex);
  1028       if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawCentered(x + 8, y + 8, Gear^.Tex);
  1022 end;
  1029 end;
  1023 
  1030 
  1024 end.
  1031 end.