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1 use mio; |
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2 use std::io::Write; |
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3 use std::io; |
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4 |
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5 use super::server::HWServer; |
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6 use super::actions::Action; |
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7 use super::actions::Action::*; |
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8 use protocol::messages::HWProtocolMessage; |
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9 use protocol::messages::HWServerMessage::*; |
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10 |
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11 mod loggingin; |
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12 mod lobby; |
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13 mod inroom; |
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14 |
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15 pub fn handle(server: &mut HWServer, token: mio::Token, poll: &mio::Poll, message: HWProtocolMessage) { |
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16 match message { |
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17 HWProtocolMessage::Ping => |
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18 server.react(token, poll, vec![SendMe(Pong.to_raw_protocol())]), |
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19 HWProtocolMessage::Quit(Some(msg)) => |
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20 server.react(token, poll, vec![ByeClient("User quit: ".to_string() + &msg)]), |
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21 HWProtocolMessage::Quit(None) => |
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22 server.react(token, poll, vec![ByeClient("User quit".to_string())]), |
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23 HWProtocolMessage::Malformed => warn!("Malformed/unknown message"), |
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24 HWProtocolMessage::Empty => warn!("Empty message"), |
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25 _ => { |
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26 if !server.clients[token].room_id.is_some() { |
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27 loggingin::handle(server, token, poll, message); |
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28 } else if server.clients[token].room_id == Some(server.lobby_id) { |
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29 lobby::handle(server, token, poll, message); |
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30 } else { |
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31 inroom::handle(server, token, poll, message); |
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32 } |
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33 }, |
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34 } |
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35 } |