hedgewars/uGearsHandlersMess.pas
changeset 11527 44e646598e6a
parent 11523 50636bc6d145
child 11529 58b4e357bcbf
equal deleted inserted replaced
11526:743200547747 11527:44e646598e6a
  2001             Gear^.State := Gear^.State or gsttmpFlag;
  2001             Gear^.State := Gear^.State or gsttmpFlag;
  2002 end;
  2002 end;
  2003 
  2003 
  2004 ////////////////////////////////////////////////////////////////////////////////
  2004 ////////////////////////////////////////////////////////////////////////////////
  2005 procedure doStepDynamite(Gear: PGear);
  2005 procedure doStepDynamite(Gear: PGear);
       
  2006 var VGear: PVisualGear;
  2006 begin
  2007 begin
  2007     doStepFallingGear(Gear);
  2008     doStepFallingGear(Gear);
  2008     AllInactive := false;
  2009     AllInactive := false;
       
  2010 
       
  2011     if (GameTicks and $F = 0) and (random(3) = 0) then
       
  2012         begin
       
  2013         VGear:= AddVisualGear(hwRound(Gear^.X)+12-(Gear^.Tag shr 1), hwRound(Gear^.Y)-16, vgtStraightShot);
       
  2014         if VGear <> nil then
       
  2015             with VGear^ do
       
  2016                 begin
       
  2017                 Tint:= $FFCC00FF;
       
  2018                 Angle:= random(360);
       
  2019                 dx:= 0.0005 * (random(200));
       
  2020                 dy:= 0.0005 * (random(200));
       
  2021                 if random(2) = 0 then
       
  2022                     dx := -dx;
       
  2023                 if random(2) = 0 then
       
  2024                     dy := -dy;
       
  2025                 FrameTicks:= 100+random(300);
       
  2026                 Scale:= 0.1+1/(random(3)+3);
       
  2027                 State:= ord(sprStar)
       
  2028                 end
       
  2029         end;
       
  2030 
       
  2031 
  2009     if Gear^.Timer mod 166 = 0 then
  2032     if Gear^.Timer mod 166 = 0 then
  2010         inc(Gear^.Tag);
  2033         inc(Gear^.Tag);
  2011     if Gear^.Timer = 1000 then // might need better timing
  2034     if Gear^.Timer = 1000 then // might need better timing
  2012         makeHogsWorry(Gear^.X, Gear^.Y, 75);
  2035         makeHogsWorry(Gear^.X, Gear^.Y, 75);
  2013     if Gear^.Timer = 0 then
  2036     if Gear^.Timer = 0 then