hedgewars/uWorld.pas
changeset 6798 4822b7d41aaa
parent 6796 3e89dbdc7db9
child 6799 b45c38282566
equal deleted inserted replaced
6797:6ffdd276f64e 6798:4822b7d41aaa
   290     show:= false;
   290     show:= false;
   291     sprite:= sprArrowUp;
   291     sprite:= sprArrowUp;
   292     frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
   292     frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
   293     frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
   293     frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
   294     frame.x:= (cScreenWidth shr 1) - frame.w * 2;
   294     frame.x:= (cScreenWidth shr 1) - frame.w * 2;
   295     frame.y:= jumpWidget.frame.y - Round(frame.h * 2.25);
   295     frame.y:= jumpWidget.frame.y - Round(frame.h * 1.25);
   296     active.x:= frame.x;
   296     active.x:= frame.x;
   297     active.y:= frame.y;
   297     active.y:= frame.y;
   298     active.w:= frame.w;
   298     active.w:= frame.w;
   299     active.h:= frame.h;
   299     active.h:= frame.h;
   300     with moveAnim do
   300     with moveAnim do
   311     show:= false;
   311     show:= false;
   312     sprite:= sprArrowDown;
   312     sprite:= sprArrowDown;
   313     frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
   313     frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
   314     frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
   314     frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
   315     frame.x:= (cScreenWidth shr 1) - frame.w * 2;
   315     frame.x:= (cScreenWidth shr 1) - frame.w * 2;
   316     frame.y:= jumpWidget.frame.y - Round(frame.h * 2.25);
   316     frame.y:= jumpWidget.frame.y - Round(frame.h * 1.25);
   317     active.x:= frame.x;
   317     active.x:= frame.x;
   318     active.y:= frame.y;
   318     active.y:= frame.y;
   319     active.w:= frame.w;
   319     active.w:= frame.w;
   320     active.h:= frame.h;
   320     active.h:= frame.h;
   321     with moveAnim do
   321     with moveAnim do