cocoaTouch/GameSetup.h
changeset 2702 48fc46a922fd
parent 2698 90585aba87ad
child 3170 1dbf4f8eaac0
equal deleted inserted replaced
2701:3a8560c00f78 2702:48fc46a922fd
     8 
     8 
     9 #import <Foundation/Foundation.h>
     9 #import <Foundation/Foundation.h>
    10 #import "SDL_net.h"
    10 #import "SDL_net.h"
    11 
    11 
    12 @interface GameSetup : NSObject {
    12 @interface GameSetup : NSObject {
    13 	NSString *localeString;
       
    14 	NSDictionary *systemSettings;
    13 	NSDictionary *systemSettings;
    15 	
    14 	
    16 	BOOL engineProtocolStarted;
       
    17 	NSInteger ipcPort;
    15 	NSInteger ipcPort;
    18 	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
    16 	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
    19 
       
    20 }
    17 }
    21 
    18 
    22 
    19 @property (nonatomic, retain) NSDictionary *systemSettings;
    23 @property (nonatomic, retain) NSString *localeString;
       
    24 @property (retain) NSDictionary *systemSettings;
       
    25 
    20 
    26 -(void) engineProtocol;
    21 -(void) engineProtocol;
    27 -(void) startThread: (NSString *)selector;
    22 -(void) startThread: (NSString *)selector;
    28 -(void) loadSettingsFromFile:(NSString *)fileName forKey:(NSString *)objName;
    23 -(int) sendToEngine: (NSString *)string;
    29 -(int)  sendToEngine: (NSString *)string;
    24 -(const char **)getSettings;
    30 -(void) unloadSettings;
       
    31 
       
    32 @end
    25 @end
    33 
    26