QTfrontend/hwform.cpp
changeset 6697 4a04c02bc8c3
parent 6677 6b7560b37eef
child 6700 e04da46ee43c
equal deleted inserted replaced
6696:bdaeaa7d8778 6697:4a04c02bc8c3
  1023 
  1023 
  1024     hwnet = new HWNewNet();
  1024     hwnet = new HWNewNet();
  1025 
  1025 
  1026     GoToPage(ID_PAGE_CONNECTING);
  1026     GoToPage(ID_PAGE_CONNECTING);
  1027 
  1027 
  1028     connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame()));
  1028     connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame()), Qt::QueuedConnection);
  1029     connect(hwnet, SIGNAL(connected()), this, SLOT(NetConnected()));
  1029     connect(hwnet, SIGNAL(connected()), this, SLOT(NetConnected()), Qt::QueuedConnection);
  1030     connect(hwnet, SIGNAL(Error(const QString&)), this, SLOT(NetError(const QString&)));
  1030     connect(hwnet, SIGNAL(Error(const QString&)), this, SLOT(NetError(const QString&)), Qt::QueuedConnection);
  1031     connect(hwnet, SIGNAL(Warning(const QString&)), this, SLOT(NetWarning(const QString&)));
  1031     connect(hwnet, SIGNAL(Warning(const QString&)), this, SLOT(NetWarning(const QString&)), Qt::QueuedConnection);
  1032     connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
  1032     connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()), Qt::QueuedConnection);
  1033     connect(hwnet, SIGNAL(LeftRoom(const QString&)), this, SLOT(NetLeftRoom(const QString&)));
  1033     connect(hwnet, SIGNAL(LeftRoom(const QString&)), this, SLOT(NetLeftRoom(const QString&)), Qt::QueuedConnection);
  1034     connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)));
  1034     connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)), Qt::QueuedConnection);
  1035     connect(hwnet, SIGNAL(RemoveNetTeam(const HWTeam&)), this, SLOT(RemoveNetTeam(const HWTeam&)));
  1035     connect(hwnet, SIGNAL(RemoveNetTeam(const HWTeam&)), this, SLOT(RemoveNetTeam(const HWTeam&)), Qt::QueuedConnection);
  1036     connect(hwnet, SIGNAL(TeamAccepted(const QString&)), this, SLOT(NetTeamAccepted(const QString&)));
  1036     connect(hwnet, SIGNAL(TeamAccepted(const QString&)), this, SLOT(NetTeamAccepted(const QString&)), Qt::QueuedConnection);
  1037     connect(hwnet, SIGNAL(AskForPassword(const QString&)), this, SLOT(NetPassword(const QString&)));
  1037     connect(hwnet, SIGNAL(AskForPassword(const QString&)), this, SLOT(NetPassword(const QString&)), Qt::QueuedConnection);
  1038     connect(hwnet, SIGNAL(NickTaken(const QString&)), this, SLOT(NetNickTaken(const QString&)));
  1038     connect(hwnet, SIGNAL(NickTaken(const QString&)), this, SLOT(NetNickTaken(const QString&)), Qt::QueuedConnection);
  1039     connect(hwnet, SIGNAL(AuthFailed()), this, SLOT(NetAuthFailed()));
  1039     connect(hwnet, SIGNAL(AuthFailed()), this, SLOT(NetAuthFailed()), Qt::QueuedConnection);
  1040     //connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom()));
  1040     //connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom()));
  1041 
  1041 
  1042 // rooms list page stuff
  1042 // rooms list page stuff
  1043     connect(hwnet, SIGNAL(roomsList(const QStringList&)),
  1043     connect(hwnet, SIGNAL(roomsList(const QStringList&)),
  1044             ui.pageRoomsList, SLOT(setRoomsList(const QStringList&)));
  1044             ui.pageRoomsList, SLOT(setRoomsList(const QStringList&)));