hedgewars/uGears.pas
changeset 4043 4bf039d637df
parent 4037 0f8ec120e90d
child 4047 6c07a302b7c0
equal deleted inserted replaced
4042:dfeb8e348a09 4043:4bf039d637df
  1201     FindPlace(TrainingTargetGear, false, 0, LAND_WIDTH);
  1201     FindPlace(TrainingTargetGear, false, 0, LAND_WIDTH);
  1202     end;
  1202     end;
  1203 
  1203 
  1204 if ((GameFlags and gfForts) = 0) then
  1204 if ((GameFlags and gfForts) = 0) then
  1205     begin
  1205     begin
  1206     // TODO: exclude each other or allow both, mines and explosives, on same map?
  1206     if ((GameFlags and gfMines) <> 0) then
  1207     for i:= 0 to Pred(cLandMines) do
  1207         for i:= 0 to Pred(cLandMines) do
  1208         begin
  1208             begin
  1209         Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0);
  1209             Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0);
  1210         FindPlace(Gear, false, 0, LAND_WIDTH);
  1210             FindPlace(Gear, false, 0, LAND_WIDTH);
  1211         end;
  1211             end;
  1212     // No game flag for this for now
       
  1213     for i:= 0 to Pred(cExplosives) do
  1212     for i:= 0 to Pred(cExplosives) do
  1214         begin
  1213         begin
  1215         Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0);
  1214         Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0);
  1216         FindPlace(Gear, false, 0, LAND_WIDTH);
  1215         FindPlace(Gear, false, 0, LAND_WIDTH);
  1217         end;
  1216         end;