equal
deleted
inserted
replaced
17 * Fix broken behaviour of airborne attacks when placed near bounce world edge |
17 * Fix broken behaviour of airborne attacks when placed near bounce world edge |
18 * Deny placement of airborne attack in “impossible” places in maps with bounce world edge |
18 * Deny placement of airborne attack in “impossible” places in maps with bounce world edge |
19 * Deny placement of piano beyond bounce world edge |
19 * Deny placement of piano beyond bounce world edge |
20 * Fix cut scenes not being skipped when pressing precise in enemy turn |
20 * Fix cut scenes not being skipped when pressing precise in enemy turn |
21 * Fix laser sight not working properly when it starts out of map bounds |
21 * Fix laser sight not working properly when it starts out of map bounds |
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22 * Add missing winner animation in single missions |
22 |
23 |
23 Styles and schemes: |
24 Styles and schemes: |
24 + The Specialists: Unlock game scheme |
25 + The Specialists: Unlock game scheme |
25 + The Specialists: Add script parameter support to set custom specialists order |
26 + The Specialists: Add script parameter support to set custom specialists order |
26 * Balanced Random Weapon: Fix Lua errors after using Time Box |
27 * Balanced Random Weapon: Fix Lua errors after using Time Box |
137 + Animate library: AnimOutOfNowhere: destX and destY are now optional (default: current position) |
138 + Animate library: AnimOutOfNowhere: destX and destY are now optional (default: current position) |
138 * Fix SetClanColor causing crashes and severe rendering bugs |
139 * Fix SetClanColor causing crashes and severe rendering bugs |
139 * Fix SetAmmoDelay not working properly when called after onGameStart |
140 * Fix SetAmmoDelay not working properly when called after onGameStart |
140 * Fix DismissTeam not clearing team properly |
141 * Fix DismissTeam not clearing team properly |
141 * SimpleMission: Fix Lua error spam when a custom goal fails |
142 * SimpleMission: Fix Lua error spam when a custom goal fails |
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143 * gstWinner state is preserved after the game ended |
142 |
144 |
143 ====================== 0.9.25 ====================== |
145 ====================== 0.9.25 ====================== |
144 HIGHLIGHTS: |
146 HIGHLIGHTS: |
145 + Complete overhaul of Continental supplies |
147 + Complete overhaul of Continental supplies |
146 + Can adjust weapon start and crate probabilities in Balanced Random Weapon |
148 + Can adjust weapon start and crate probabilities in Balanced Random Weapon |