553 amDEagle: DrawRotated(sprHandDEagle, hx, hy, sign, aangle); |
553 amDEagle: DrawRotated(sprHandDEagle, hx, hy, sign, aangle); |
554 amSineGun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle); |
554 amSineGun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle); |
555 amPortalGun: if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer? |
555 amPortalGun: if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer? |
556 DrawRotatedF(sprPortalGun, hx, hy, 0, sign, aangle) |
556 DrawRotatedF(sprPortalGun, hx, hy, 0, sign, aangle) |
557 else |
557 else |
558 DrawRotatedF(sprPortalGun, hx, hy, 1+(CurWeapon^.Timer and 1), sign, aangle); |
558 DrawRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle); |
559 amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle); |
559 amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle); |
560 amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, sign, aangle); |
560 amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, sign, aangle); |
561 amCake: DrawRotated(sprHandCake, hx, hy, sign, aangle); |
561 amCake: DrawRotated(sprHandCake, hx, hy, sign, aangle); |
562 amGrenade: DrawRotated(sprHandGrenade, hx, hy, sign, aangle); |
562 amGrenade: DrawRotated(sprHandGrenade, hx, hy, sign, aangle); |
563 amWatermelon: DrawRotated(sprHandMelon, hx, hy, sign, aangle); |
563 amWatermelon: DrawRotated(sprHandMelon, hx, hy, sign, aangle); |