equal
deleted
inserted
replaced
2496 else |
2496 else |
2497 i:= 1; |
2497 i:= 1; |
2498 if i = 1 then |
2498 if i = 1 then |
2499 Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff80ff80, fnt16) |
2499 Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff80ff80, fnt16) |
2500 else |
2500 else |
2501 Gear^.Tex := RenderStringTex(ansistring(trmsg[sidUnknownGearValue]), $ff80ff80, fnt16) |
2501 Gear^.Tex := RenderStringTex(trmsg[sidUnknownGearValue], $ff80ff80, fnt16) |
2502 end; |
2502 end; |
2503 end; |
2503 end; |
2504 if Gear^.Timer = 500 then |
2504 if Gear^.Timer = 500 then |
2505 begin |
2505 begin |
2506 (* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up |
2506 (* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up |