hedgewars/uGearsHandlersMess.pas
changeset 14878 4e3d81af71bf
parent 14820 183677a07c8d
child 14936 d6a8ef85cf53
equal deleted inserted replaced
14877:421eed52a8e1 14878:4e3d81af71bf
  2496                 else
  2496                 else
  2497                     i:= 1;
  2497                     i:= 1;
  2498                 if i = 1 then
  2498                 if i = 1 then
  2499                     Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff80ff80, fnt16)
  2499                     Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff80ff80, fnt16)
  2500                 else
  2500                 else
  2501                     Gear^.Tex := RenderStringTex(ansistring(trmsg[sidUnknownGearValue]), $ff80ff80, fnt16)
  2501                     Gear^.Tex := RenderStringTex(trmsg[sidUnknownGearValue], $ff80ff80, fnt16)
  2502                 end;
  2502                 end;
  2503             end;
  2503             end;
  2504         if Gear^.Timer = 500 then
  2504         if Gear^.Timer = 500 then
  2505             begin
  2505             begin
  2506 (* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up
  2506 (* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up