equal
deleted
inserted
replaced
31 * Perform I/O operations and call callbacks if something interesting happens. |
31 * Perform I/O operations and call callbacks if something interesting happens. |
32 * Should be called regularly. |
32 * Should be called regularly. |
33 */ |
33 */ |
34 void flib_gameconn_tick(flib_gameconn *conn); |
34 void flib_gameconn_tick(flib_gameconn *conn); |
35 |
35 |
36 // TODO: Not needed yet, only for netgames |
36 int flib_gameconn_send_enginemsg(flib_gameconn *conn, uint8_t *data, int len); |
37 /* |
37 int flib_gameconn_send_textmsg(flib_gameconn *conn, int msgtype, const char *msg); |
38 flib_gameconn_send_enginemsg(flib_gameconn conn, uint8_t *data, int len); |
38 int flib_gameconn_send_chatmsg(flib_gameconn *conn, const char *playername, const char *msg); |
39 flib_gameconn_send_textmsg(flib_gameconn conn, int msgtype, const char *msg); |
|
40 flib_gameconn_send_chatmsg(flib_gameconn conn, const char *playername, const char *msg); |
|
41 */ |
|
42 |
39 |
43 /** |
40 /** |
44 * handleConnect(void *context) |
41 * handleConnect(void *context) |
45 */ |
42 */ |
46 void flib_gameconn_onConnect(flib_gameconn *conn, void (*callback)(void* context), void* context); |
43 void flib_gameconn_onConnect(flib_gameconn *conn, void (*callback)(void* context), void* context); |