hedgewars/uVariables.pas
changeset 13582 517b26009073
parent 13568 470982c05f7e
child 13627 605767bbd022
equal deleted inserted replaced
13581:9c8749bb0d06 13582:517b26009073
   213     RealTicks       : Longword;
   213     RealTicks       : Longword;
   214     AttackBar       : LongInt;
   214     AttackBar       : LongInt;
   215 
   215 
   216     WaterColorArray : array[0..7] of HwColor4f;
   216     WaterColorArray : array[0..7] of HwColor4f;
   217     SDWaterColorArray : array[0..7] of HwColor4f;
   217     SDWaterColorArray : array[0..7] of HwColor4f;
       
   218     ClanColorArray : array[0..Pred(cClanColors)] of Longword;
   218 
   219 
   219     TargetCursorPoint     : TPoint;
   220     TargetCursorPoint     : TPoint;
   220     CursorPoint           : TPoint;
   221     CursorPoint           : TPoint;
   221     TargetPoint           : TPoint;
   222     TargetPoint           : TPoint;
   222 
   223 
  2715     WaterColorArray[5]:= WaterColorArray[1];
  2716     WaterColorArray[5]:= WaterColorArray[1];
  2716     WaterColorArray[7]:= WaterColorArray[1];
  2717     WaterColorArray[7]:= WaterColorArray[1];
  2717 
  2718 
  2718     WaterOpacity:= $80;
  2719     WaterOpacity:= $80;
  2719 
  2720 
       
  2721     // default clan colors
       
  2722     // always keep in sync with QTfrontend/hwconsts.h
       
  2723 
       
  2724     ClanColorArray[0] := $ffff0204;
       
  2725     ClanColorArray[1] := $ff4980c1;
       
  2726     ClanColorArray[2] := $ff1de6ba;
       
  2727     ClanColorArray[3] := $ffb541ef;
       
  2728     ClanColorArray[4] := $ffe55bb0;
       
  2729     ClanColorArray[5] := $ff20bf00;
       
  2730     ClanColorArray[6] := $fffe8b0e;
       
  2731     ClanColorArray[7] := $ff8f5902;
       
  2732     ClanColorArray[8] := $ffffff01;
       
  2733 
  2720     // default sudden death water
  2734     // default sudden death water
  2721 
  2735 
  2722     // deep water
  2736     // deep water
  2723     SDWaterColorArray[0].r := 150;
  2737     SDWaterColorArray[0].r := 150;
  2724     SDWaterColorArray[0].g := 112;
  2738     SDWaterColorArray[0].g := 112;