ChangeLog.txt
changeset 12076 543bc82e1e28
parent 12075 78a96a1ab979
child 12079 8f222872d432
equal deleted inserted replaced
12075:78a96a1ab979 12076:543bc82e1e28
     6  + Completely new Cheese map; replaces the old one
     6  + Completely new Cheese map; replaces the old one
     7  + New hat: "tf_scout" (this time for real)
     7  + New hat: "tf_scout" (this time for real)
     8 
     8 
     9 Game engine:
     9 Game engine:
    10  + Improved hedgehog spawns on maps that lack land mass or free space
    10  + Improved hedgehog spawns on maps that lack land mass or free space
    11  + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info
       
    12  + Highlander mode gives visual and acoustic feedback when weapons are collected from a kill, similar to collecting a crate
       
    13  + AI hedgehogs can now use Bee and Vampirism
    11  + AI hedgehogs can now use Bee and Vampirism
    14  + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    12  + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    15  + Fort Mode will now work with more than 2 teams
    13  + Fort Mode will now work with more than 2 teams
    16  + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
       
    17  + Render graves behind everything else, so that they can't hide mines etc.
    14  + Render graves behind everything else, so that they can't hide mines etc.
    18  + Show indicator symbols at bottom right while extra damage or low gravity are active
    15  + Show indicator symbols at bottom right while extra damage or low gravity are active
    19  + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused
    16  + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused
    20  + Play countdown sounds at 1-4 seconds turn time
    17  + Play countdown sounds at 1-4 seconds turn time
    21  + Several new sound effects for weapons and utilities
    18  + Several new sound effects for weapons and utilities
   167  * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission
   164  * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission
   168 
   165 
   169 Frontend:
   166 Frontend:
   170  + Campaign screen shows which campaigns and missions you've completed so far
   167  + Campaign screen shows which campaigns and missions you've completed so far
   171  + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
   168  + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
       
   169  + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
   172  + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access
   170  + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access
   173  + Additional button for just randomizing theme that will not change your selected map
   171  + Additional button for just randomizing theme that will not change your selected map
   174  + Randomizing map/theme in online-mode will not include DLC-content
   172  + Randomizing map/theme in online-mode will not include DLC-content
   175  * Campaign screen does no longer show AI-controlled teams
   173  * Campaign screen does no longer show AI-controlled teams
   176  * Campaign names and campaign mission names can now be translated
   174  * Campaign names and campaign mission names can now be translated