6 + Completely new Cheese map; replaces the old one |
6 + Completely new Cheese map; replaces the old one |
7 + New hat: "tf_scout" (this time for real) |
7 + New hat: "tf_scout" (this time for real) |
8 |
8 |
9 Game engine: |
9 Game engine: |
10 + Improved hedgehog spawns on maps that lack land mass or free space |
10 + Improved hedgehog spawns on maps that lack land mass or free space |
11 + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info |
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12 + Highlander mode gives visual and acoustic feedback when weapons are collected from a kill, similar to collecting a crate |
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13 + AI hedgehogs can now use Bee and Vampirism |
11 + AI hedgehogs can now use Bee and Vampirism |
14 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
12 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
15 + Fort Mode will now work with more than 2 teams |
13 + Fort Mode will now work with more than 2 teams |
16 + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
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17 + Render graves behind everything else, so that they can't hide mines etc. |
14 + Render graves behind everything else, so that they can't hide mines etc. |
18 + Show indicator symbols at bottom right while extra damage or low gravity are active |
15 + Show indicator symbols at bottom right while extra damage or low gravity are active |
19 + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused |
16 + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused |
20 + Play countdown sounds at 1-4 seconds turn time |
17 + Play countdown sounds at 1-4 seconds turn time |
21 + Several new sound effects for weapons and utilities |
18 + Several new sound effects for weapons and utilities |
167 * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission |
164 * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission |
168 |
165 |
169 Frontend: |
166 Frontend: |
170 + Campaign screen shows which campaigns and missions you've completed so far |
167 + Campaign screen shows which campaigns and missions you've completed so far |
171 + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task) |
168 + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task) |
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169 + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
172 + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
170 + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
173 + Additional button for just randomizing theme that will not change your selected map |
171 + Additional button for just randomizing theme that will not change your selected map |
174 + Randomizing map/theme in online-mode will not include DLC-content |
172 + Randomizing map/theme in online-mode will not include DLC-content |
175 * Campaign screen does no longer show AI-controlled teams |
173 * Campaign screen does no longer show AI-controlled teams |
176 * Campaign names and campaign mission names can now be translated |
174 * Campaign names and campaign mission names can now be translated |