hedgewars/GSHandlers.inc
changeset 2746 55593f8a490b
parent 2745 11fce231f24a
child 2762 2fbc8d35eb52
equal deleted inserted replaced
2745:11fce231f24a 2746:55593f8a490b
  1547 	dec(Gear^.Health);
  1547 	dec(Gear^.Health);
  1548 	case Gear^.State of
  1548 	case Gear^.State of
  1549 			0: FollowGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
  1549 			0: FollowGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
  1550 			1: FollowGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine,    0, cBombsSpeed * Gear^.Tag, _0, 0);
  1550 			1: FollowGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine,    0, cBombsSpeed * Gear^.Tag, _0, 0);
  1551 			2: for i:= -19 to 19 do
  1551 			2: for i:= -19 to 19 do
  1552 				FollowGear:= AddGear(hwRound(Gear^.X) - (70*Gear^.Tag) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0);
  1552 				FollowGear:= AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0);
  1553 			end;
  1553 			end;
  1554 	Gear^.dX:= Gear^.dX + int2hwFloat(30 * Gear^.Tag)
  1554 	Gear^.dX:= Gear^.dX + int2hwFloat(30 * Gear^.Tag)
  1555 	end;
  1555 	end;
  1556 
  1556 
  1557 if (GameTicks and $3F) = 0 then
  1557 if (GameTicks and $3F) = 0 then
  1576 	end;
  1576 	end;
  1577 
  1577 
  1578 Gear^.Y:= int2hwFloat(topY-300);
  1578 Gear^.Y:= int2hwFloat(topY-300);
  1579 Gear^.dX:= int2hwFloat(TargetPoint.X - 5 * Gear^.Tag * 15);
  1579 Gear^.dX:= int2hwFloat(TargetPoint.X - 5 * Gear^.Tag * 15);
  1580 
  1580 
  1581 if int2hwFloat(TargetPoint.Y) - Gear^.Y > _0 then
  1581 if (int2hwFloat(TargetPoint.Y) - Gear^.Y > _0) and (Gear^.State <> 2) then
  1582     if Gear^.State <> 2 then
  1582 	    Gear^.dX:= Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(TargetPoint.Y) - Gear^.Y) * 2 / cGravity) * Gear^.Tag;
  1583 	    Gear^.dX:= Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(TargetPoint.Y) - Gear^.Y) * 2 / cGravity) * Gear^.Tag
       
  1584     else
       
  1585 	    Gear^.dX:= int2hwFloat(TargetPoint.X) * Gear^.Tag;
       
  1586  
       
  1587 
  1583 
  1588 Gear^.Health:= 6;
  1584 Gear^.Health:= 6;
  1589 Gear^.doStep:= @doStepAirAttackWork;
  1585 Gear^.doStep:= @doStepAirAttackWork;
  1590 end;
  1586 end;
  1591 
  1587