equal
deleted
inserted
replaced
28 |
28 |
29 NSInteger ipcPort; // Port on which engine will listen |
29 NSInteger ipcPort; // Port on which engine will listen |
30 TCPsocket csd; // Client socket descriptor |
30 TCPsocket csd; // Client socket descriptor |
31 |
31 |
32 NSString *savePath; |
32 NSString *savePath; |
|
33 BOOL isNetGame; |
33 } |
34 } |
34 |
35 |
35 @property (nonatomic, retain) NSDictionary *systemSettings; |
36 @property (nonatomic, retain) NSDictionary *systemSettings; |
36 @property (nonatomic, retain) NSDictionary *gameConfig; |
37 @property (nonatomic, retain) NSDictionary *gameConfig; |
37 @property (nonatomic, retain) NSString *savePath; |
38 @property (nonatomic, retain) NSString *savePath; |
43 -(int) sendToEngineNoSave:(NSString *)string; |
44 -(int) sendToEngineNoSave:(NSString *)string; |
44 -(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor; |
45 -(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor; |
45 -(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams; |
46 -(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams; |
46 -(NSInteger) provideScheme:(NSString *)schemeName; |
47 -(NSInteger) provideScheme:(NSString *)schemeName; |
47 |
48 |
48 -(const char **)getSettings; |
49 -(const char **)getSettings:(NSString *)recordFile; |
49 |
50 |
50 @end |
51 @end |