equal
deleted
inserted
replaced
183 hero.dead = true |
183 hero.dead = true |
184 elseif gear == professor.gear then |
184 elseif gear == professor.gear then |
185 professor.dead = true |
185 professor.dead = true |
186 end |
186 end |
187 end |
187 end |
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188 |
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189 function onPrecise() |
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190 if GameTime > 3000 then |
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191 SetAnimSkip(true) |
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192 end |
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193 end |
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194 |
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195 -------------- EVENTS ------------------ |
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196 |
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197 function onHeroDeath(gear) |
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198 if hero.dead then |
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199 return true |
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200 end |
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201 return false |
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202 end |
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203 |
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204 -------------- ACTIONS ------------------ |
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205 |
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206 function heroDeath(gear) |
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207 SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1 |
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208 SendStat('siCustomAchievement', loc("To win the game you have to eliminate your enemies")) --11 |
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209 SendStat('siPlayerKills','1',teamC.name) |
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210 SendStat('siPlayerKills','0',teamA.name) |
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211 EndGame() |
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212 end |
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213 |
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214 -------------- ANIMATIONS ------------------ |
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215 |
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216 function Skipanim(anim) |
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217 if goals[anim] ~= nil then |
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218 ShowMission(unpack(goals[anim])) |
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219 end |
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220 end |
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221 |
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222 function AnimationSetup() |
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223 -- TODO ADD DIALOGS |
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224 end |