81 glGMLayout->addWidget(TBW_border,0,2,1,1); |
81 glGMLayout->addWidget(TBW_border,0,2,1,1); |
82 |
82 |
83 TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png"); |
83 TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png"); |
84 TBW_bottomborder->setWhatsThis(tr("Add an indestructible border along the bottom")); |
84 TBW_bottomborder->setWhatsThis(tr("Add an indestructible border along the bottom")); |
85 glGMLayout->addWidget(TBW_bottomborder,0,3,1,1); |
85 glGMLayout->addWidget(TBW_bottomborder,0,3,1,1); |
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86 |
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87 TBW_switchhog = new ToggleButtonWidget(gbGameModes, ":/res/btnSwitchHog@2x.png"); |
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88 TBW_switchhog->setWhatsThis(tr("Select a hedgehog at the beginning of a turn")); |
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89 glGMLayout->addWidget(TBW_switchhog,0,4,1,1); |
86 |
90 |
87 TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png"); |
91 TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png"); |
88 TBW_solid->setWhatsThis(tr("Land can not be destroyed!")); |
92 TBW_solid->setWhatsThis(tr("Land can not be destroyed!")); |
89 glGMLayout->addWidget(TBW_solid,1,0,1,1); |
93 glGMLayout->addWidget(TBW_solid,1,0,1,1); |
90 |
94 |
543 { |
547 { |
544 mapper->setModel(model); |
548 mapper->setModel(model); |
545 selectScheme->setModel(model); |
549 selectScheme->setModel(model); |
546 |
550 |
547 mapper->addMapping(LE_name, 0); |
551 mapper->addMapping(LE_name, 0); |
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552 mapper->addMapping(TBW_switchhog, 1); |
548 mapper->addMapping(TBW_teamsDivide, 2); |
553 mapper->addMapping(TBW_teamsDivide, 2); |
549 mapper->addMapping(TBW_solid, 3); |
554 mapper->addMapping(TBW_solid, 3); |
550 mapper->addMapping(TBW_border, 4); |
555 mapper->addMapping(TBW_border, 4); |
551 mapper->addMapping(TBW_lowGravity, 5); |
556 mapper->addMapping(TBW_lowGravity, 5); |
552 mapper->addMapping(TBW_laserSight, 6); |
557 mapper->addMapping(TBW_laserSight, 6); |