equal
deleted
inserted
replaced
497 if progress and progress<6 then |
497 if progress and progress<6 then |
498 SaveCampaignVar("Progress", "6") |
498 SaveCampaignVar("Progress", "6") |
499 end |
499 end |
500 RestoreHedge(cyborg) |
500 RestoreHedge(cyborg) |
501 DeleteGear(cyborg) |
501 DeleteGear(cyborg) |
|
502 DismissTeam(fighterTeamName) -- just in case |
502 EndTurn(true) |
503 EndTurn(true) |
503 end |
504 end |
504 |
505 |
505 function CheckGearsDead(gearList) |
506 function CheckGearsDead(gearList) |
506 for i = 1, # gearList do |
507 for i = 1, # gearList do |
527 end |
528 end |
528 |
529 |
529 function CyborgDeadReact() |
530 function CyborgDeadReact() |
530 freshDead = nil |
531 freshDead = nil |
531 if cyborgsLeft == 0 then |
532 if cyborgsLeft == 0 then |
532 if not cratesTaken then |
533 if (not cratesTaken) and (not CheckMissionFinished()) then |
533 AnimSay(native, loc("I still have to get rid of the crates."), SAY_THINK, 8000) |
534 AnimSay(native, loc("I still have to get rid of the crates."), SAY_THINK, 8000) |
534 end |
535 end |
535 return |
536 return |
536 end |
537 end |
537 AnimSay(native, reactions[cyborgsLeft]) |
538 AnimSay(native, reactions[cyborgsLeft]) |