share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua
changeset 12061 5beaf30c1cef
parent 12059 e8458438dcee
child 12062 3d03e9294633
equal deleted inserted replaced
12060:3ffb261af4e8 12061:5beaf30c1cef
  1474 				downOn = false
  1474 				downOn = false
  1475 				leftOn = false
  1475 				leftOn = false
  1476 				rightOn = false
  1476 				rightOn = false
  1477 				SetMyCircles(false)
  1477 				SetMyCircles(false)
  1478 				rAlpha = 255
  1478 				rAlpha = 255
       
  1479 				FailGraphics()
  1479 				--nw WriteLnToConsole("Player is out of luck")
  1480 				--nw WriteLnToConsole("Player is out of luck")
  1480 
  1481 
  1481 				if shieldMiser == true then
  1482 				if shieldMiser == true then
  1482 
  1483 
  1483 					p = (roundKills*3.5) - ((roundKills*3.5)%1) + 2
  1484 					p = (roundKills*3.5) - ((roundKills*3.5)%1) + 2
  2041 		PlaySound(_G["sndOoff"..r], CurrentHedgehog)
  2042 		PlaySound(_G["sndOoff"..r], CurrentHedgehog)
  2042 	end
  2043 	end
  2043 
  2044 
  2044 	playerIsFine = false
  2045 	playerIsFine = false
  2045 	AddCaption(loc("GOTCHA!"))
  2046 	AddCaption(loc("GOTCHA!"))
       
  2047 	FailGraphics()
  2046 	PlaySound(sndHellish)
  2048 	PlaySound(sndHellish)
  2047 
  2049 
  2048 	targetHit = true
  2050 	targetHit = true
  2049 
  2051 
       
  2052 end
       
  2053 
       
  2054 -- Turn all circles white to indicate they can't be hit anymore
       
  2055 function FailGraphics()
       
  2056 	for i = 0,(vCCount-1) do
       
  2057 		vCircCol[i] = 0xffffffff
       
  2058 	end
  2050 end
  2059 end
  2051 
  2060 
  2052 --- collision detection for weapons fire
  2061 --- collision detection for weapons fire
  2053 function CheckVarious(gear)
  2062 function CheckVarious(gear)
  2054 
  2063