111 CB_TemplateFilter->addItem(tr("Wacky"), 5); |
111 CB_TemplateFilter->addItem(tr("Wacky"), 5); |
112 mainLayout.addWidget(CB_TemplateFilter, 2, 1); |
112 mainLayout.addWidget(CB_TemplateFilter, 2, 1); |
113 |
113 |
114 connect(CB_TemplateFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(templateFilterChanged(int))); |
114 connect(CB_TemplateFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(templateFilterChanged(int))); |
115 |
115 |
116 maze_size_label = new QLabel(tr("Tunnel size"), this); |
116 maze_size_label = new QLabel(tr("Type"), this); |
117 mainLayout.addWidget(maze_size_label, 2, 0); |
117 mainLayout.addWidget(maze_size_label, 2, 0); |
118 maze_size_label->hide(); |
118 maze_size_label->hide(); |
119 maze_size_selection = new QComboBox(this); |
119 maze_size_selection = new QComboBox(this); |
120 maze_size_selection->addItem(tr("Small"), 0); |
120 maze_size_selection->addItem(tr("Small tunnels"), 0); |
121 maze_size_selection->addItem(tr("Medium"), 1); |
121 maze_size_selection->addItem(tr("Medium tunnels"), 1); |
122 maze_size_selection->addItem(tr("Large"), 2); |
122 maze_size_selection->addItem(tr("Large tunnels"), 2); |
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123 maze_size_selection->addItem(tr("Small floating islands"), 3); |
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124 maze_size_selection->addItem(tr("Medium floating islands"), 4); |
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125 maze_size_selection->addItem(tr("Large floating islands"), 5); |
123 maze_size_selection->setCurrentIndex(1); |
126 maze_size_selection->setCurrentIndex(1); |
124 maze_size = 1; |
127 maze_size = 1; |
125 mainLayout.addWidget(maze_size_selection, 2, 1); |
128 mainLayout.addWidget(maze_size_selection, 2, 1); |
126 maze_size_selection->hide(); |
129 maze_size_selection->hide(); |
127 connect(maze_size_selection, SIGNAL(currentIndexChanged(int)), this, SLOT(setMaze_size(int))); |
130 connect(maze_size_selection, SIGNAL(currentIndexChanged(int)), this, SLOT(setMaze_size(int))); |