QTfrontend/mapContainer.cpp
changeset 3181 5c350b6c38f4
parent 3163 fdc351144b5e
child 3185 19d84448835f
equal deleted inserted replaced
3180:724e094a8912 3181:5c350b6c38f4
   111     CB_TemplateFilter->addItem(tr("Wacky"), 5);
   111     CB_TemplateFilter->addItem(tr("Wacky"), 5);
   112     mainLayout.addWidget(CB_TemplateFilter, 2, 1);
   112     mainLayout.addWidget(CB_TemplateFilter, 2, 1);
   113 
   113 
   114     connect(CB_TemplateFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(templateFilterChanged(int)));
   114     connect(CB_TemplateFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(templateFilterChanged(int)));
   115 
   115 
   116     maze_size_label = new QLabel(tr("Tunnel size"), this);
   116     maze_size_label = new QLabel(tr("Type"), this);
   117     mainLayout.addWidget(maze_size_label, 2, 0);
   117     mainLayout.addWidget(maze_size_label, 2, 0);
   118     maze_size_label->hide();
   118     maze_size_label->hide();
   119     maze_size_selection = new QComboBox(this);
   119     maze_size_selection = new QComboBox(this);
   120     maze_size_selection->addItem(tr("Small"), 0);
   120     maze_size_selection->addItem(tr("Small tunnels"), 0);
   121     maze_size_selection->addItem(tr("Medium"), 1);
   121     maze_size_selection->addItem(tr("Medium tunnels"), 1);
   122     maze_size_selection->addItem(tr("Large"), 2);
   122     maze_size_selection->addItem(tr("Large tunnels"), 2);
       
   123     maze_size_selection->addItem(tr("Small floating islands"), 3);
       
   124     maze_size_selection->addItem(tr("Medium floating islands"), 4);
       
   125     maze_size_selection->addItem(tr("Large floating islands"), 5);
   123     maze_size_selection->setCurrentIndex(1);
   126     maze_size_selection->setCurrentIndex(1);
   124     maze_size = 1;
   127     maze_size = 1;
   125     mainLayout.addWidget(maze_size_selection, 2, 1);
   128     mainLayout.addWidget(maze_size_selection, 2, 1);
   126     maze_size_selection->hide();
   129     maze_size_selection->hide();
   127     connect(maze_size_selection, SIGNAL(currentIndexChanged(int)), this, SLOT(setMaze_size(int)));
   130     connect(maze_size_selection, SIGNAL(currentIndexChanged(int)), this, SLOT(setMaze_size(int)));