83 -- Hog Solo |
83 -- Hog Solo |
84 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
84 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
85 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
85 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
86 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
86 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
87 -- enemies |
87 -- enemies |
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88 local hats = { "Bandit", "fr_apple", "fr_banana", "fr_lemon", "fr_orange", |
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89 "fr_pumpkin", "Gasmask", "NinjaFull", "NinjaStraight", "NinjaTriangle" } |
88 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
90 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
89 for i=1,table.getn(enemiesEven) do |
91 for i=1,table.getn(enemiesEven) do |
90 enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, "war_desertgrenadier1") |
92 enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[math.random(1,table.getn(hats))]) |
91 AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y) |
93 AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y) |
92 end |
94 end |
93 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
95 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
94 for i=1,table.getn(enemiesOdd) do |
96 for i=1,table.getn(enemiesOdd) do |
95 enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, "war_desertgrenadier1") |
97 enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[math.random(1,table.getn(hats))]) |
96 AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y) |
98 AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y) |
97 end |
99 end |
98 |
100 |
99 initCheckpoint("fruit03") |
101 initCheckpoint("fruit03") |
100 |
102 |