hedgewars/uVariables.pas
changeset 12708 5ef6780b1c05
parent 12701 79e13080b9db
child 12711 20dbb3a03e61
equal deleted inserted replaced
12707:18941b52c8d7 12708:5ef6780b1c05
   820                 Timer: 0;
   820                 Timer: 0;
   821                 Pos: 0;
   821                 Pos: 0;
   822                 AmmoType: amNothing;
   822                 AmmoType: amNothing;
   823                 AttackVoice: sndNone;
   823                 AttackVoice: sndNone;
   824                 Bounciness: 1000);
   824                 Bounciness: 1000);
   825             Slot: 0;
   825             Slot: cHiddenSlotIndex;
   826             TimeAfterTurn: 0;
   826             TimeAfterTurn: 0;
   827             minAngle: 0;
   827             minAngle: 0;
   828             maxAngle: 0;
   828             maxAngle: 0;
   829             isDamaging: false;
   829             isDamaging: false;
   830             SkipTurns: 9999;
   830             SkipTurns: 9999;
  2423                 Timer: 15000;
  2423                 Timer: 15000;
  2424                 Pos: 0;
  2424                 Pos: 0;
  2425                 AmmoType: amDuck;
  2425                 AmmoType: amDuck;
  2426                 AttackVoice: sndNone;
  2426                 AttackVoice: sndNone;
  2427                 Bounciness: 1000);
  2427                 Bounciness: 1000);
  2428             Slot: 8; // FIXME: Use slot 0. for some reason, hwengine does not like it
  2428             Slot: 0;
  2429                      // when we put it into slot 0.
       
  2430                      // Probably related to amNothing being in slot 0, too?
       
  2431             TimeAfterTurn: 3000;
  2429             TimeAfterTurn: 3000;
  2432             minAngle: 0;
  2430             minAngle: 0;
  2433             maxAngle: 0;
  2431             maxAngle: 0;
  2434             isDamaging: true;
  2432             isDamaging: true;
  2435             SkipTurns: 0;
  2433             SkipTurns: 0;