369 |
369 |
370 // read sky and explosion border colors |
370 // read sky and explosion border colors |
371 Readln(f, c1.r, c1.g, c1. b); |
371 Readln(f, c1.r, c1.g, c1. b); |
372 Readln(f, c2.r, c2.g, c2. b); |
372 Readln(f, c2.r, c2.g, c2. b); |
373 // read water gradient colors |
373 // read water gradient colors |
374 Readln(f, WaterColor.r, WaterColor.g, WaterColor. b); |
374 Readln(f, WaterColorArray[0].r, WaterColorArray[0].g, WaterColorArray[0]. b); |
375 Readln(f, DeepWaterColor.r, DeepWaterColor.g, DeepWaterColor. b); |
375 Readln(f, WaterColorArray[2].r, WaterColorArray[2].g, WaterColorArray[2]. b); |
|
376 WaterColorArray[1]:= WaterColorArray[0]; |
|
377 WaterColorArray[3]:= WaterColorArray[2]; |
376 |
378 |
377 glClearColor(c1.r / 255, c1.g / 255, c1.b / 255, 0.99); // sky color |
379 glClearColor(c1.r / 255, c1.g / 255, c1.b / 255, 0.99); // sky color |
378 cExplosionBorderColor:= c2.value or $FF000000; |
380 cExplosionBorderColor:= c2.value or $FF000000; |
379 |
381 |
380 ReadLn(f, s); |
382 ReadLn(f, s); |