equal
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replaced
437 lazyLoad(); |
437 lazyLoad(); |
438 |
438 |
439 // Mostly create a default team, with 2 important exceptions: |
439 // Mostly create a default team, with 2 important exceptions: |
440 HWTeam newTeam(name); |
440 HWTeam newTeam(name); |
441 // Randomize grave to make it less likely that default teams have equal graves (important for resurrector) |
441 // Randomize grave to make it less likely that default teams have equal graves (important for resurrector) |
442 HWNamegen::teamRandomGrave(newTeam); |
442 HWNamegen::teamRandomGrave(newTeam, false); |
443 // Randomize fort for greater variety in fort mode with default teams |
443 // Randomize fort for greater variety in fort mode with default teams |
444 HWNamegen::teamRandomFort(newTeam); |
444 HWNamegen::teamRandomFort(newTeam, false); |
|
445 // DLC forts and graves intentionally filtered out to prevent desyncs and missing grave error |
|
446 // TODO: Remove DLC filter as soon it is not needed anymore |
445 loadTeam(newTeam); |
447 loadTeam(newTeam); |
446 } |
448 } |
447 |
449 |
448 void PageEditTeam::editTeam(const QString & name, const QString & playerHash) |
450 void PageEditTeam::editTeam(const QString & name, const QString & playerHash) |
449 { |
451 { |