equal
deleted
inserted
replaced
31 NSInteger grenadeTime; |
31 NSInteger grenadeTime; |
32 |
32 |
33 #pragma mark - |
33 #pragma mark - |
34 #pragma mark functions called like oop |
34 #pragma mark functions called like oop |
35 void objcExportsInit() { |
35 void objcExportsInit() { |
36 gameRunning = NO; |
36 gameRunning = NO; |
37 savedGame = NO; |
37 savedGame = NO; |
38 grenadeTime = 2; |
38 grenadeTime = 2; |
39 } |
39 } |
40 |
40 |
41 BOOL inline isGameRunning() { |
41 BOOL inline isGameRunning() { |
42 return gameRunning; |
42 return gameRunning; |
43 } |
43 } |
54 grenadeTime = value; |
54 grenadeTime = value; |
55 } |
55 } |
56 |
56 |
57 #pragma mark - |
57 #pragma mark - |
58 #pragma mark functions called by pascal code |
58 #pragma mark functions called by pascal code |
59 // called by uStore from AddProgress |
|
60 void startSpinning() { |
59 void startSpinning() { |
61 gameRunning = NO; |
60 gameRunning = NO; |
62 UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
61 UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
63 UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
62 UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
64 indicator.tag = ACTIVITYINDICATOR_TAG; |
63 indicator.tag = ACTIVITYINDICATOR_TAG; |
75 [indicator startAnimating]; |
74 [indicator startAnimating]; |
76 [theWindow addSubview:indicator]; |
75 [theWindow addSubview:indicator]; |
77 [indicator release]; |
76 [indicator release]; |
78 } |
77 } |
79 |
78 |
80 // called by uStore from FinishProgress and by OverlayViewController by replayBegan |
|
81 void stopSpinning() { |
79 void stopSpinning() { |
82 UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
80 UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
83 UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[theWindow viewWithTag:ACTIVITYINDICATOR_TAG]; |
81 UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[theWindow viewWithTag:ACTIVITYINDICATOR_TAG]; |
84 [indicator stopAnimating]; |
82 [indicator stopAnimating]; |
85 HW_zoomSet(1.7); |
83 HW_zoomSet(1.7); |
86 if (savedGame == NO) |
84 if (savedGame == NO) |
87 gameRunning = YES; |
85 gameRunning = YES; |
88 } |
86 } |
89 |
87 |
90 // called by CCHandlers from chNextTurn |
|
91 void clearView() { |
88 void clearView() { |
92 UIWindow *theWindow = (IS_DUALHEAD()) ? [SDLUIKitDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow]; |
89 UIWindow *theWindow = (IS_DUALHEAD()) ? [SDLUIKitDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow]; |
93 UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG]; |
90 UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG]; |
94 UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG]; |
91 UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG]; |
95 |
92 |
105 [theWindow performSelector:@selector(removeFromSuperview) withObject:theSegment afterDelay:ANIMATION_DURATION]; |
102 [theWindow performSelector:@selector(removeFromSuperview) withObject:theSegment afterDelay:ANIMATION_DURATION]; |
106 |
103 |
107 grenadeTime = 2; |
104 grenadeTime = 2; |
108 } |
105 } |
109 |
106 |
110 // called by hwengine |
|
111 void replayBegan() { |
107 void replayBegan() { |
112 UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
108 UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
113 UIView *blackView = [[UIView alloc] initWithFrame:theWindow.frame]; |
109 UIView *blackView = [[UIView alloc] initWithFrame:theWindow.frame]; |
114 blackView.backgroundColor = [UIColor blackColor]; |
110 blackView.backgroundColor = [UIColor blackColor]; |
115 blackView.alpha = 0.6; |
111 blackView.alpha = 0.6; |
128 |
124 |
129 savedGame = YES; |
125 savedGame = YES; |
130 stopSpinning(); |
126 stopSpinning(); |
131 } |
127 } |
132 |
128 |
133 // called by uGame |
|
134 void replayFinished() { |
129 void replayFinished() { |
135 UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
130 UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
136 UIView *blackView = (UIView *)[theWindow viewWithTag:REPLAYBLACKVIEW_TAG]; |
131 UIView *blackView = (UIView *)[theWindow viewWithTag:REPLAYBLACKVIEW_TAG]; |
137 |
132 |
138 [UIView beginAnimations:@"removing black" context:NULL]; |
133 [UIView beginAnimations:@"removing black" context:NULL]; |
142 [theWindow performSelector:@selector(removeFromSuperview) withObject:blackView afterDelay:1]; |
137 [theWindow performSelector:@selector(removeFromSuperview) withObject:blackView afterDelay:1]; |
143 |
138 |
144 gameRunning = YES; |
139 gameRunning = YES; |
145 savedGame = NO; |
140 savedGame = NO; |
146 } |
141 } |
|
142 |
|
143 void updateVisualsNewTurn(void) { |
|
144 [[NSNotificationCenter defaultCenter] postNotificationName:@"updateAmmoVisuals" object:nil]; |
|
145 } |